<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Line] → <h1>[name]</h1> <div class="desc">Creates a wireframe object that shows the edges of another object's geometry. To draw a wireframe image showing only "hard" edges (edges between non-coplanar faces), see [page:EdgesHelper].</div> <h2>Example</h2> <code> geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 ); material = new THREE.MeshBasicMaterial( { color: 0xff0000 } ); object = new THREE.Mesh( geometry, material ); wireframe = new THREE.WireframeHelper( object, 0x00ff00 ); scene.add( object ); scene.add( wireframe ); </code> [example:webgl_helpers Example using various helpers], [example:webgl_materials_wireframe Alternative approach using a shader.] <h2>Constructor</h2> <h3>[name]( [page:Object3D object], [page:Color color] )</h3> <div> object -- Object of which to draw edges <br /> color -- Color of the edges. </div> <div> Creates a [page:Line], showing only the edges between vertices of an object. </div> <h2>Properties</h2> <div>none</div> <h2>Methods</h2> <div>none</div> <h2>Source</h2> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>