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		<h1>[name]</h1>

		<div class="desc">A loader for loading an <em>.obj</em> resource.</div>


		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
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		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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		Creates a new [name].
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		<h2>Properties</h2>


		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
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		[page:String url] — required<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
		[page:Function onError] — Will be called when load errors.<br />
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		<div>
		Begin loading from url and call onLoad with the parsed response content.
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		<h3>[method:Object3D parse]( [page:String text] )</h3>
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		[page:String text] — The textual <em>obj</em> structure to parse.
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		Parse an <em>obj</em> text structure and return an [page:Object3D].<br />
		Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshLambertMaterial].
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		<h2>Example</h2>

		<code>
		// instantiate a loader
		var loader = new THREE.OBJLoader();

		// load a resource
		loader.load(
			// resource URL
			'models/skinned/UCS_config.json',
			// Function when resource is loaded
			function ( object ) {
				scene.add( object );
			}
		);
		</code>

		[example:webgl_loader_obj]


		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js]
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