<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">A loader for loading an <em>.obj</em> resource.</div> <h2>Constructor</h2> <h3>[name]( [page:LoadingManager manager] )</h3> <div> [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager]. </div> <div> Creates a new [name]. </div> <h2>Properties</h2> <h2>Methods</h2> <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3> <div> [page:String url] — required<br /> [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D].<br /> [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br /> [page:Function onError] — Will be called when load errors.<br /> </div> <div> Begin loading from url and call onLoad with the parsed response content. </div> <h3>[method:Object3D parse]( [page:String text] )</h3> <div> [page:String text] — The textual <em>obj</em> structure to parse. </div> <div> Parse an <em>obj</em> text structure and return an [page:Object3D].<br /> Found objects are converted to [page:Mesh] with a [page:BufferGeometry] and a default [page:MeshLambertMaterial]. </div> <h2>Example</h2> <code> // instantiate a loader var loader = new THREE.OBJLoader(); // load a resource loader.load( // resource URL 'models/skinned/UCS_config.json', // Function when resource is loaded function ( object ) { scene.add( object ); } ); </code> [example:webgl_loader_obj] <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js examples/js/loaders/OBJLoader.js] </body> </html>