<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - buffergeometry - lines</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #cccccc; font-family:Monospace; font-size:13px; text-align:center; background-color: #000000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #0080ff; } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - buffergeometry - lines</div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer; var mesh; init(); animate(); function init() { container = document.getElementById( 'container' ); // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 ); camera.position.z = 2750; scene = new THREE.Scene(); var segments = 10000; var geometry = new THREE.BufferGeometry(); var material = new THREE.LineBasicMaterial({ vertexColors: THREE.VertexColors }); var positions = new Float32Array( segments * 3 ); var colors = new Float32Array( segments * 3 ); var r = 800; for ( var i = 0; i < segments; i ++ ) { var x = Math.random() * r - r / 2; var y = Math.random() * r - r / 2; var z = Math.random() * r - r / 2; // positions positions[ i * 3 ] = x; positions[ i * 3 + 1 ] = y; positions[ i * 3 + 2 ] = z; // colors colors[ i * 3 ] = ( x / r ) + 0.5; colors[ i * 3 + 1 ] = ( y / r ) + 0.5; colors[ i * 3 + 2 ] = ( z / r ) + 0.5; } geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); geometry.computeBoundingSphere(); mesh = new THREE.Line( geometry, material ); scene.add( mesh ); // renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.gammaInput = true; renderer.gammaOutput = true; container.appendChild( renderer.domElement ); // stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.001; mesh.rotation.x = time * 0.25; mesh.rotation.y = time * 0.5; renderer.render( scene, camera ); } </script> </body> </html>