<!doctype html> <html lang="en"> <head> <title>three.js webgl - interactive particles</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #ffffff; background-color: #000000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; font-family: Monospace; font-size: 13px; text-align: center; font-weight: bold; } a { color: #fff; } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive - particles</div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script type="x-shader/x-vertex" id="vertexshader"> attribute float size; attribute vec3 customColor; varying vec3 vColor; void main() { vColor = customColor; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) ); gl_Position = projectionMatrix * mvPosition; } </script> <script type="x-shader/x-fragment" id="fragmentshader"> uniform vec3 color; uniform sampler2D texture; varying vec3 vColor; void main() { gl_FragColor = vec4( color * vColor, 1.0 ); gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord ); if ( gl_FragColor.a < ALPHATEST ) discard; } </script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var renderer, scene, camera, stats; var particles, uniforms, attributes; var PARTICLE_SIZE = 20; var raycaster, intersects; var mouse, INTERSECTED; init(); animate(); function init() { container = document.getElementById( 'container' ); scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 250; // attributes = { size: { type: 'f', value: [] }, customColor: { type: 'c', value: [] } }; uniforms = { color: { type: "c", value: new THREE.Color( 0xffffff ) }, texture: { type: "t", value: THREE.ImageUtils.loadTexture( "textures/sprites/disc.png" ) } }; var shaderMaterial = new THREE.ShaderMaterial( { uniforms: uniforms, attributes: attributes, vertexShader: document.getElementById( 'vertexshader' ).textContent, fragmentShader: document.getElementById( 'fragmentshader' ).textContent, alphaTest: 0.9, } ); var geometry = new THREE.BoxGeometry( 200, 200, 200, 16, 16, 16 ); particles = new THREE.PointCloud( geometry, shaderMaterial ); var values_size = attributes.size.value; var values_color = attributes.customColor.value; var vertices = particles.geometry.vertices; for( var v = 0, vl = vertices.length; v < vl; v++ ) { values_size[ v ] = PARTICLE_SIZE * 0.5; values_color[ v ] = new THREE.Color().setHSL( 0.01 + 0.1 * ( v / vl ), 1.0, 0.5 ); } scene.add( particles ); // renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); // raycaster = new THREE.Raycaster(); mouse = new THREE.Vector2() // stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); } function onDocumentMouseMove( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { particles.rotation.x += 0.0005; particles.rotation.y += 0.001; raycaster.setFromCamera( mouse, camera ); intersects = raycaster.intersectObject( particles ); if ( intersects.length > 0 ) { if ( INTERSECTED != intersects[ 0 ].index ) { attributes.size.value[ INTERSECTED ] = PARTICLE_SIZE; INTERSECTED = intersects[ 0 ].index; attributes.size.value[ INTERSECTED ] = PARTICLE_SIZE * 1.25; attributes.size.needsUpdate = true; } } else if ( INTERSECTED !== null ) { attributes.size.value[ INTERSECTED ] = PARTICLE_SIZE; attributes.size.needsUpdate = true; INTERSECTED = null; } renderer.render( scene, camera ); } </script> </body> </html>