/** * @author bhouston / http://exocortex.com */ THREE.Box2 = function ( min, max ) { this.min = ( min !== undefined ) ? min : new THREE.Vector2( Infinity, Infinity ); this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); }; THREE.Box2.prototype = { constructor: THREE.Box2, set: function ( min, max ) { this.min.copy( min ); this.max.copy( max ); return this; }, setFromPoints: function ( points ) { this.makeEmpty(); for ( var i = 0, il = points.length; i < il; i ++ ) { this.expandByPoint( points[ i ] ) } return this; }, setFromCenterAndSize: function () { var v1 = new THREE.Vector2(); return function ( center, size ) { var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); this.min.copy( center ).sub( halfSize ); this.max.copy( center ).add( halfSize ); return this; }; }(), copy: function ( box ) { this.min.copy( box.min ); this.max.copy( box.max ); return this; }, makeEmpty: function () { this.min.x = this.min.y = Infinity; this.max.x = this.max.y = - Infinity; return this; }, empty: function () { // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); }, center: function ( optionalTarget ) { var result = optionalTarget || new THREE.Vector2(); return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); }, size: function ( optionalTarget ) { var result = optionalTarget || new THREE.Vector2(); return result.subVectors( this.max, this.min ); }, expandByPoint: function ( point ) { this.min.min( point ); this.max.max( point ); return this; }, expandByVector: function ( vector ) { this.min.sub( vector ); this.max.add( vector ); return this; }, expandByScalar: function ( scalar ) { this.min.addScalar( - scalar ); this.max.addScalar( scalar ); return this; }, containsPoint: function ( point ) { if ( point.x < this.min.x || point.x > this.max.x || point.y < this.min.y || point.y > this.max.y ) { return false; } return true; }, containsBox: function ( box ) { if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { return true; } return false; }, getParameter: function ( point, optionalTarget ) { // This can potentially have a divide by zero if the box // has a size dimension of 0. var result = optionalTarget || new THREE.Vector2(); return result.set( ( point.x - this.min.x ) / ( this.max.x - this.min.x ), ( point.y - this.min.y ) / ( this.max.y - this.min.y ) ); }, isIntersectionBox: function ( box ) { // using 6 splitting planes to rule out intersections. if ( box.max.x < this.min.x || box.min.x > this.max.x || box.max.y < this.min.y || box.min.y > this.max.y ) { return false; } return true; }, clampPoint: function ( point, optionalTarget ) { var result = optionalTarget || new THREE.Vector2(); return result.copy( point ).clamp( this.min, this.max ); }, distanceToPoint: function () { var v1 = new THREE.Vector2(); return function ( point ) { var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); return clampedPoint.sub( point ).length(); }; }(), intersect: function ( box ) { this.min.max( box.min ); this.max.min( box.max ); return this; }, union: function ( box ) { this.min.min( box.min ); this.max.max( box.max ); return this; }, translate: function ( offset ) { this.min.add( offset ); this.max.add( offset ); return this; }, equals: function ( box ) { return box.min.equals( this.min ) && box.max.equals( this.max ); }, clone: function () { return new THREE.Box2().copy( this ); } };