/** * @author bhouston / http://exocortex.com */ module( "Euler" ); var eulerZero = new THREE.Euler( 0, 0, 0, "XYZ" ); var eulerAxyz = new THREE.Euler( 1, 0, 0, "XYZ" ); var eulerAzyx = new THREE.Euler( 0, 1, 0, "ZYX" ); var matrixEquals4 = function( a, b, tolerance ) { tolerance = tolerance || 0.0001; if( a.elements.length != b.elements.length ) { return false; } for( var i = 0, il = a.elements.length; i < il; i ++ ) { var delta = a.elements[i] - b.elements[i]; if( delta > tolerance ) { return false; } } return true; }; var eulerEquals = function( a, b, tolerance ) { tolerance = tolerance || 0.0001; var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ); return ( diff < tolerance ); }; var quatEquals = function( a, b, tolerance ) { tolerance = tolerance || 0.0001; var diff = Math.abs( a.x - b.x ) + Math.abs( a.y - b.y ) + Math.abs( a.z - b.z ) + Math.abs( a.w - b.w ); return ( diff < tolerance ); }; test( "constructor/equals", function() { var a = new THREE.Euler(); ok( a.equals( eulerZero ), "Passed!" ); ok( ! a.equals( eulerAxyz ), "Passed!" ); ok( ! a.equals( eulerAzyx ), "Passed!" ); }); test( "clone/copy/equals", function() { var a = eulerAxyz.clone(); ok( a.equals( eulerAxyz ), "Passed!" ); ok( ! a.equals( eulerZero ), "Passed!" ); ok( ! a.equals( eulerAzyx ), "Passed!" ); a.copy( eulerAzyx ); ok( a.equals( eulerAzyx ), "Passed!" ); ok( ! a.equals( eulerAxyz ), "Passed!" ); ok( ! a.equals( eulerZero ), "Passed!" ); }); test( "set/setFromVector3/toVector3", function() { var a = new THREE.Euler(); a.set( 0, 1, 0, "ZYX" ); ok( a.equals( eulerAzyx ), "Passed!" ); ok( ! a.equals( eulerAxyz ), "Passed!" ); ok( ! a.equals( eulerZero ), "Passed!" ); var vec = new THREE.Vector3( 0, 1, 0 ); var b = new THREE.Euler().setFromVector3( vec, "ZYX" ); console.log( a, b ); ok( a.equals( b ), "Passed!" ); var c = b.toVector3(); console.log( c, vec ); ok( c.equals( vec ), "Passed!" ); }); test( "Quaternion.setFromEuler/Euler.fromQuaternion", function() { var testValues = [ eulerZero, eulerAxyz, eulerAzyx ]; for( var i = 0; i < testValues.length; i ++ ) { var v = testValues[i]; var q = new THREE.Quaternion().setFromEuler( v ); var v2 = new THREE.Euler().setFromQuaternion( q, v.order ); var q2 = new THREE.Quaternion().setFromEuler( v2 ); ok( eulerEquals( q, q2 ), "Passed!" ); } }); test( "Matrix4.setFromEuler/Euler.fromRotationMatrix", function() { var testValues = [ eulerZero, eulerAxyz, eulerAzyx ]; for( var i = 0; i < testValues.length; i ++ ) { var v = testValues[i]; var m = new THREE.Matrix4().makeRotationFromEuler( v ); var v2 = new THREE.Euler().setFromRotationMatrix( m, v.order ); var m2 = new THREE.Matrix4().makeRotationFromEuler( v2 ); ok( matrixEquals4( m, m2, 0.0001 ), "Passed!" ); } }); test( "reorder", function() { var testValues = [ eulerZero, eulerAxyz, eulerAzyx ]; for( var i = 0; i < testValues.length; i ++ ) { var v = testValues[i]; var q = new THREE.Quaternion().setFromEuler( v ); v.reorder( 'YZX' ); var q2 = new THREE.Quaternion().setFromEuler( v ); ok( quatEquals( q, q2 ), "Passed!" ); v.reorder( 'ZXY' ); var q3 = new THREE.Quaternion().setFromEuler( v ); ok( quatEquals( q, q3 ), "Passed!" ); } }); test( "gimbalLocalQuat", function() { // known problematic quaternions var q1 = new THREE.Quaternion( 0.5207769385244341, -0.4783214164122354, 0.520776938524434, 0.47832141641223547 ); var q2 = new THREE.Quaternion( 0.11284905712620674, 0.6980437630368944, -0.11284905712620674, 0.6980437630368944 ); var eulerOrder = "ZYX"; // create Euler directly from a Quaternion var eViaQ1 = new THREE.Euler().setFromQuaternion( q1, eulerOrder ); // there is likely a bug here // create Euler from Quaternion via an intermediate Matrix4 var mViaQ1 = new THREE.Matrix4().makeRotationFromQuaternion( q1 ); var eViaMViaQ1 = new THREE.Euler().setFromRotationMatrix( mViaQ1, eulerOrder ); // the results here are different ok( eulerEquals( eViaQ1, eViaMViaQ1 ), "Passed!" ); // this result is correct });