/** * @author bhouston / http://exocortex.com */ module( "Line3" ); test( "constructor/equals", function() { var a = new THREE.Line3(); ok( a.start.equals( zero3 ), "Passed!" ); ok( a.end.equals( zero3 ), "Passed!" ); a = new THREE.Line3( two3.clone(), one3.clone() ); ok( a.start.equals( two3 ), "Passed!" ); ok( a.end.equals( one3 ), "Passed!" ); }); test( "copy/equals", function() { var a = new THREE.Line3( zero3.clone(), one3.clone() ); var b = new THREE.Line3().copy( a ); ok( b.start.equals( zero3 ), "Passed!" ); ok( b.end.equals( one3 ), "Passed!" ); // ensure that it is a true copy a.start = zero3; a.end = one3; ok( b.start.equals( zero3 ), "Passed!" ); ok( b.end.equals( one3 ), "Passed!" ); }); test( "set", function() { var a = new THREE.Line3(); a.set( one3, one3 ); ok( a.start.equals( one3 ), "Passed!" ); ok( a.end.equals( one3 ), "Passed!" ); }); test( "at", function() { var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) ); ok( a.at( -1 ).distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" ); ok( a.at( 0 ).distanceTo( one3.clone() ) < 0.0001, "Passed!" ); ok( a.at( 1 ).distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" ); ok( a.at( 2 ).distanceTo( new THREE.Vector3( 1, 1, 3 ) ) < 0.0001, "Passed!" ); }); test( "closestPointToPoint/closestPointToPointParameter", function() { var a = new THREE.Line3( one3.clone(), new THREE.Vector3( 1, 1, 2 ) ); // nearby the ray ok( a.closestPointToPointParameter( zero3.clone(), true ) == 0, "Passed!" ); var b1 = a.closestPointToPoint( zero3.clone(), true ); ok( b1.distanceTo( new THREE.Vector3( 1, 1, 1 ) ) < 0.0001, "Passed!" ); // nearby the ray ok( a.closestPointToPointParameter( zero3.clone(), false ) == -1, "Passed!" ); var b2 = a.closestPointToPoint( zero3.clone(), false ); ok( b2.distanceTo( new THREE.Vector3( 1, 1, 0 ) ) < 0.0001, "Passed!" ); // nearby the ray ok( a.closestPointToPointParameter( new THREE.Vector3( 1, 1, 5 ), true ) == 1, "Passed!" ); var b = a.closestPointToPoint( new THREE.Vector3( 1, 1, 5 ), true ); ok( b.distanceTo( new THREE.Vector3( 1, 1, 2 ) ) < 0.0001, "Passed!" ); // exactly on the ray ok( a.closestPointToPointParameter( one3.clone(), true ) == 0, "Passed!" ); var c = a.closestPointToPoint( one3.clone(), true ); ok( c.distanceTo( one3.clone() ) < 0.0001, "Passed!" ); });