/** * @author bhouston / http://exocortex.com */ module( "Matrix3" ); var matrixEquals3 = function( a, b, tolerance ) { tolerance = tolerance || 0.0001; if( a.elements.length != b.elements.length ) { return false; } for( var i = 0, il = a.elements.length; i < il; i ++ ) { var delta = a.elements[i] - b.elements[i]; if( delta > tolerance ) { return false; } } return true; }; var toMatrix4 = function( m3 ) { var result = new THREE.Matrix4(); var re = result.elements; var me = m3.elements; re[0] = me[0]; re[1] = me[1]; re[2] = me[2]; re[4] = me[3]; re[5] = me[4]; re[6] = me[5]; re[8] = me[6]; re[9] = me[7]; re[10] = me[8]; return result; }; test( "constructor", function() { var a = new THREE.Matrix3(); ok( a.determinant() == 1, "Passed!" ); var b = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 3 ); ok( b.elements[2] == 6 ); ok( b.elements[3] == 1 ); ok( b.elements[4] == 4 ); ok( b.elements[5] == 7 ); ok( b.elements[6] == 2 ); ok( b.elements[7] == 5 ); ok( b.elements[8] == 8 ); ok( ! matrixEquals3( a, b ), "Passed!" ); }); test( "copy", function() { var a = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); var b = new THREE.Matrix3().copy( a ); ok( matrixEquals3( a, b ), "Passed!" ); // ensure that it is a true copy a.elements[0] = 2; ok( ! matrixEquals3( a, b ), "Passed!" ); }); test( "set", function() { var b = new THREE.Matrix3(); ok( b.determinant() == 1, "Passed!" ); b.set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 3 ); ok( b.elements[2] == 6 ); ok( b.elements[3] == 1 ); ok( b.elements[4] == 4 ); ok( b.elements[5] == 7 ); ok( b.elements[6] == 2 ); ok( b.elements[7] == 5 ); ok( b.elements[8] == 8 ); }); test( "identity", function() { var b = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 3 ); ok( b.elements[2] == 6 ); ok( b.elements[3] == 1 ); ok( b.elements[4] == 4 ); ok( b.elements[5] == 7 ); ok( b.elements[6] == 2 ); ok( b.elements[7] == 5 ); ok( b.elements[8] == 8 ); var a = new THREE.Matrix3(); ok( ! matrixEquals3( a, b ), "Passed!" ); b.identity(); ok( matrixEquals3( a, b ), "Passed!" ); }); test( "multiplyScalar", function() { var b = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); ok( b.elements[0] == 0 ); ok( b.elements[1] == 3 ); ok( b.elements[2] == 6 ); ok( b.elements[3] == 1 ); ok( b.elements[4] == 4 ); ok( b.elements[5] == 7 ); ok( b.elements[6] == 2 ); ok( b.elements[7] == 5 ); ok( b.elements[8] == 8 ); b.multiplyScalar( 2 ); ok( b.elements[0] == 0*2 ); ok( b.elements[1] == 3*2 ); ok( b.elements[2] == 6*2 ); ok( b.elements[3] == 1*2 ); ok( b.elements[4] == 4*2 ); ok( b.elements[5] == 7*2 ); ok( b.elements[6] == 2*2 ); ok( b.elements[7] == 5*2 ); ok( b.elements[8] == 8*2 ); }); test( "determinant", function() { var a = new THREE.Matrix3(); ok( a.determinant() == 1, "Passed!" ); a.elements[0] = 2; ok( a.determinant() == 2, "Passed!" ); a.elements[0] = 0; ok( a.determinant() == 0, "Passed!" ); // calculated via http://www.euclideanspace.com/maths/algebra/matrix/functions/determinant/threeD/index.htm a.set( 2, 3, 4, 5, 13, 7, 8, 9, 11 ); ok( a.determinant() == -73, "Passed!" ); }); test( "getInverse", function() { var identity = new THREE.Matrix4(); var a = new THREE.Matrix4(); var b = new THREE.Matrix3().set( 0, 0, 0, 0, 0, 0, 0, 0, 0 ); var c = new THREE.Matrix4().set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); ok( ! matrixEquals3( a, b ), "Passed!" ); b.getInverse( a, false ); ok( matrixEquals3( b, new THREE.Matrix3() ), "Passed!" ); try { b.getInverse( c, true ); ok( false, "Passed!" ); // should never get here. } catch( err ) { ok( true, "Passed!" ); } var testMatrices = [ new THREE.Matrix4().makeRotationX( 0.3 ), new THREE.Matrix4().makeRotationX( -0.3 ), new THREE.Matrix4().makeRotationY( 0.3 ), new THREE.Matrix4().makeRotationY( -0.3 ), new THREE.Matrix4().makeRotationZ( 0.3 ), new THREE.Matrix4().makeRotationZ( -0.3 ), new THREE.Matrix4().makeScale( 1, 2, 3 ), new THREE.Matrix4().makeScale( 1/8, 1/2, 1/3 ) ]; for( var i = 0, il = testMatrices.length; i < il; i ++ ) { var m = testMatrices[i]; var mInverse3 = new THREE.Matrix3().getInverse( m ); var mInverse = toMatrix4( mInverse3 ); // the determinant of the inverse should be the reciprocal ok( Math.abs( m.determinant() * mInverse3.determinant() - 1 ) < 0.0001, "Passed!" ); ok( Math.abs( m.determinant() * mInverse.determinant() - 1 ) < 0.0001, "Passed!" ); var mProduct = new THREE.Matrix4().multiplyMatrices( m, mInverse ); ok( Math.abs( mProduct.determinant() - 1 ) < 0.0001, "Passed!" ); ok( matrixEquals3( mProduct, identity ), "Passed!" ); } }); test( "transpose", function() { var a = new THREE.Matrix3(); var b = a.clone().transpose(); ok( matrixEquals3( a, b ), "Passed!" ); b = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); var c = b.clone().transpose(); ok( ! matrixEquals3( b, c ), "Passed!" ); c.transpose(); ok( matrixEquals3( b, c ), "Passed!" ); }); test( "clone", function() { var a = new THREE.Matrix3().set( 0, 1, 2, 3, 4, 5, 6, 7, 8 ); var b = a.clone(); ok( matrixEquals3( a, b ), "Passed!" ); // ensure that it is a true copy a.elements[0] = 2; ok( ! matrixEquals3( a, b ), "Passed!" ); });