/** * @author bhouston / http://exocortex.com */ module( "Plane" ); var comparePlane = function ( a, b, threshold ) { threshold = threshold || 0.0001; return ( a.normal.distanceTo( b.normal ) < threshold && Math.abs( a.constant - b.constant ) < threshold ); }; test( "constructor", function() { var a = new THREE.Plane(); ok( a.normal.x == 1, "Passed!" ); ok( a.normal.y == 0, "Passed!" ); ok( a.normal.z == 0, "Passed!" ); ok( a.constant == 0, "Passed!" ); a = new THREE.Plane( one3.clone(), 0 ); ok( a.normal.x == 1, "Passed!" ); ok( a.normal.y == 1, "Passed!" ); ok( a.normal.z == 1, "Passed!" ); ok( a.constant == 0, "Passed!" ); a = new THREE.Plane( one3.clone(), 1 ); ok( a.normal.x == 1, "Passed!" ); ok( a.normal.y == 1, "Passed!" ); ok( a.normal.z == 1, "Passed!" ); ok( a.constant == 1, "Passed!" ); }); test( "copy", function() { var a = new THREE.Plane( new THREE.Vector3( x, y, z ), w ); var b = new THREE.Plane().copy( a ); ok( b.normal.x == x, "Passed!" ); ok( b.normal.y == y, "Passed!" ); ok( b.normal.z == z, "Passed!" ); ok( b.constant == w, "Passed!" ); // ensure that it is a true copy a.normal.x = 0; a.normal.y = -1; a.normal.z = -2; a.constant = -3; ok( b.normal.x == x, "Passed!" ); ok( b.normal.y == y, "Passed!" ); ok( b.normal.z == z, "Passed!" ); ok( b.constant == w, "Passed!" ); }); test( "set", function() { var a = new THREE.Plane(); ok( a.normal.x == 1, "Passed!" ); ok( a.normal.y == 0, "Passed!" ); ok( a.normal.z == 0, "Passed!" ); ok( a.constant == 0, "Passed!" ); var b = a.clone().set( new THREE.Vector3( x, y, z ), w ); ok( b.normal.x == x, "Passed!" ); ok( b.normal.y == y, "Passed!" ); ok( b.normal.z == z, "Passed!" ); ok( b.constant == w, "Passed!" ); }); test( "setComponents", function() { var a = new THREE.Plane(); ok( a.normal.x == 1, "Passed!" ); ok( a.normal.y == 0, "Passed!" ); ok( a.normal.z == 0, "Passed!" ); ok( a.constant == 0, "Passed!" ); var b = a.clone().setComponents( x, y, z , w ); ok( b.normal.x == x, "Passed!" ); ok( b.normal.y == y, "Passed!" ); ok( b.normal.z == z, "Passed!" ); ok( b.constant == w, "Passed!" ); }); test( "setFromNormalAndCoplanarPoint", function() { var normal = one3.clone().normalize(); var a = new THREE.Plane().setFromNormalAndCoplanarPoint( normal, zero3 ); ok( a.normal.equals( normal ), "Passed!" ); ok( a.constant == 0, "Passed!" ); }); test( "normalize", function() { var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), 2 ); a.normalize(); ok( a.normal.length() == 1, "Passed!" ); ok( a.normal.equals( new THREE.Vector3( 1, 0, 0 ) ), "Passed!" ); ok( a.constant == 1, "Passed!" ); }); test( "negate/distanceToPoint", function() { var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 ); a.normalize(); ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" ); ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" ); a.negate(); ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === -3, "Passed!" ); ok( a.distanceToPoint( new THREE.Vector3( 1, 0, 0 ) ) === 0, "Passed!" ); }); test( "distanceToPoint", function() { var a = new THREE.Plane( new THREE.Vector3( 2, 0, 0 ), -2 ); a.normalize(); ok( a.distanceToPoint( a.projectPoint( zero3.clone() ) ) === 0, "Passed!" ); ok( a.distanceToPoint( new THREE.Vector3( 4, 0, 0 ) ) === 3, "Passed!" ); }); test( "distanceToSphere", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); var b = new THREE.Sphere( new THREE.Vector3( 2, 0, 0 ), 1 ); ok( a.distanceToSphere( b ) === 1, "Passed!" ); a.set( new THREE.Vector3( 1, 0, 0 ), 2 ); ok( a.distanceToSphere( b ) === 3, "Passed!" ); a.set( new THREE.Vector3( 1, 0, 0 ), -2 ); ok( a.distanceToSphere( b ) === -1, "Passed!" ); }); test( "isInterestionLine/intersectLine", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); var l1 = new THREE.Line3( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 10, 0, 0 ) ); ok( a.isIntersectionLine( l1 ), "Passed!" ); ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 0, 0, 0 ) ), "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -3 ); ok( a.isIntersectionLine( l1 ), "Passed!" ); ok( a.intersectLine( l1 ).equals( new THREE.Vector3( 3, 0, 0 ) ), "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), -11 ); ok( ! a.isIntersectionLine( l1 ), "Passed!" ); ok( a.intersectLine( l1 ) === undefined, "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 11 ); ok( ! a.isIntersectionLine( l1 ), "Passed!" ); ok( a.intersectLine( l1 ) === undefined, "Passed!" ); }); test( "projectPoint", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); ok( a.projectPoint( new THREE.Vector3( 10, 0, 0 ) ).equals( zero3 ), "Passed!" ); ok( a.projectPoint( new THREE.Vector3( -10, 0, 0 ) ).equals( zero3 ), "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 ); ok( a.projectPoint( new THREE.Vector3( 0, 0, 0 ) ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" ); ok( a.projectPoint( new THREE.Vector3( 0, 1, 0 ) ).equals( new THREE.Vector3( 0, 1, 0 ) ), "Passed!" ); }); test( "orthoPoint", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); ok( a.orthoPoint( new THREE.Vector3( 10, 0, 0 ) ).equals( new THREE.Vector3( 10, 0, 0 ) ), "Passed!" ); ok( a.orthoPoint( new THREE.Vector3( -10, 0, 0 ) ).equals( new THREE.Vector3( -10, 0, 0 ) ), "Passed!" ); }); test( "coplanarPoint", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 ); ok( a.distanceToPoint( a.coplanarPoint() ) === 0, "Passed!" ); }); test( "applyMatrix4/translate", function() { var a = new THREE.Plane( new THREE.Vector3( 1, 0, 0 ), 0 ); var m = new THREE.Matrix4(); m.makeRotationZ( Math.PI * 0.5 ); ok( comparePlane( a.clone().applyMatrix4( m ), new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), 0 ) ), "Passed!" ); a = new THREE.Plane( new THREE.Vector3( 0, 1, 0 ), -1 ); ok( comparePlane( a.clone().applyMatrix4( m ), new THREE.Plane( new THREE.Vector3( -1, 0, 0 ), -1 ) ), "Passed!" ); m.makeTranslation( 1, 1, 1 ); ok( comparePlane( a.clone().applyMatrix4( m ), a.clone().translate( new THREE.Vector3( 1, 1, 1 ) ) ), "Passed!" ); });