<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">A class containing useful utility functions for scene manipulation.</div> <h2>Methods</h2> <h3>[method:Object3D createMultiMaterialObject]([page:Geometry geometry], [page:Array materials])</h3> <div> geometry -- The geometry for the Object. <br /> materials -- The materials for the object. </div> <div> Creates an new Object3D an new mesh for each material defined in materials. Beware that this is not the same as Meshfacematerial which defines multiple material for 1 mesh.<br /> This is mostly useful for object that need a material and a wireframe implementation. </div> <h3>[method:null attach]([page:Object3D child], [page:Object3D scene], [page:Object3D parent])</h3> <div> child -- The object to add to the parent <br /> scene -- The scene to detach the object on. <br /> parent -- The parent to attach the object from. </div> <div> Attaches the object to the parent without the moving the object in the worldspace. </div> <h3>[method:null detach]([page:Object3D child], [page:Object3D parent], [page:Object3D scene])</h3> <div> child -- The object to remove from the parent <br /> scene -- The scene to attach the object on. <br /> parent -- The parent to detach the object from. </div> <div> Detaches the object from the parent and adds it back to the scene without moving in worldspace. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>