<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">Creates a torus knot, the particular shape of which is defined by a pair of coprime integers, p and q. If p and q are not coprime, the result will be a torus link.</div> <h2>Example</h2> <code>var geometry = new THREE.TorusKnotGeometry( 10, 3, 100, 16 ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var torusKnot = new THREE.Mesh( geometry, material ); scene.add( torusKnot ); </code> <h2>Constructor</h2> <h3>[name]([page:Float radius], [page:Float tube], [page:Integer radialSegments], [page:Integer tubularSegments], [page:Integer p], [page:Integer q], [page:Float heightScale])</h3> <div> radius — Default is 100. <br /> tube — Default is 40. <br /> radialSegments — Default is 64. <br /> tubularSegments — Default is 8. <br /> p — Default is 2. <br /> q — Default is 3. <br /> heightScale — Default is 1. </div> <h2>Properties</h2> <div> Each of the contructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>