<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → [page:Light] → <h1>[name]</h1> <div class="desc">This illuminates the scene from a complete surface. This light only works in the [page:WebGLDeferredRenderer deferredrenderer]. </div> <h2>Example</h2> <code>areaLight1 = new THREE.AreaLight( 0xffffff, 1 ); areaLight1.position.set( 0.0001, 10.0001, -18.5001 ); areaLight1.rotation.set( -0.74719, 0.0001, 0.0001 ); areaLight1.width = 10; areaLight1.height = 1; scene.add( areaLight1 );</code> <h2>Constructor</h2> <h3>[name]( [page:Integer hex], [page:Float intensity])</h3> <div> [page:Integer hex] — Numeric value of the RGB component of the color.<br /> [page:Float intensity] — Numeric value of the light's strength/intensity. </div> <div> This creates a arealight with color. </div> <h2>Properties</h2> <h3>[property:Vector3 right]</h3> <div> Sets or gets an unit vector that indicates the right side of the light. This is calculated in local space. </div> <h3>[property:Vector3 normal]</h3> <div> Sets or gets an unit vectorSets or gets an unit vector that indicates the right side of the light. This is calculated in local space. </div> <h3>[property:number height]</h3> <div> Sets or gets the height of the illuminating plane. </div> <h3>[property:number width]</h3> <div> Sets or gets the width of the illuminating plane. </div> <h3>[property:Float intensity]</h3> <div> Light's intensity.<br /> Default — *1.0*. </div> <h3>[property:number constantAttenuation]</h3> <div> Sets or gets the attention of the light in constant space. This is independant of the distance of the light. </div> <h3>[property:number linearAttenuation]</h3> <div> Sets or gets the attention of the light in linear space. This increases the attenuation linearly with the distance from the light. </div> <h3>[property:number quadraticAttenuation]</h3> <div> Sets or gets the attention of the light in linear space. This increases the attenuation quadratic with the distance from the light. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>