<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Material] → <h1>[name]</h1> <div class="desc">A material that maps the normal vectors to RGB colors.</div> <iframe src='../../scenes/material-browser.html#MeshNormalMaterial'></iframe> <h2>Constructor</h2> <h3>[name]([page:Object parameters])</h3> <div> parameters is an object with one or more properties defining the material's appearance. </div> <div> wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/> wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/> morphTargets -- Define whether the material uses morphTargets. Default is false.<br/> </div> <h2>Properties</h2> <h3>[property:boolean wireframe]</h3> <div> Render geometry as wireframe. Default is false (i.e. render as smooth shaded). </div> <h3>[property:number wireframeLinewidth]</h3> <div> Controls wireframe thickness. Default is 1.<br/><br/> Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value. </div> <h3>[property:boolean morphTargets]</h3> <div>Define whether the material uses morphTargets. Default is false.</div> <h2>Methods</h2> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>