<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - effects - stereo</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/effects/StereoEffect.js"></script> <script src="js/renderers/Projector.js"></script> <script src="js/renderers/CanvasRenderer.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, renderer; var geometry, group; var effect; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; document.addEventListener( 'mousemove', onDocumentMouseMove, false ); init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 500; scene = new THREE.Scene(); var geometry = new THREE.BoxGeometry( 100, 100, 100 ); var material = new THREE.MeshNormalMaterial( { overdraw: 0.5 } ); group = new THREE.Group(); for ( var i = 0; i < 200; i ++ ) { var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = Math.random() * 2000 - 1000; mesh.position.y = Math.random() * 2000 - 1000; mesh.position.z = Math.random() * 2000 - 1000; mesh.rotation.x = Math.random() * 2 * Math.PI; mesh.rotation.y = Math.random() * 2 * Math.PI; mesh.matrixAutoUpdate = false; mesh.updateMatrix(); group.add( mesh ); } scene.add( group ); renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xffffff ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); effect = new THREE.StereoEffect( renderer ); effect.setSize( window.innerWidth, window.innerHeight ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); effect.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); var currentSeconds = Date.now(); group.rotation.x = Math.sin( currentSeconds * 0.0007 ) * 0.5; group.rotation.y = Math.sin( currentSeconds * 0.0003 ) * 0.5; group.rotation.z = Math.sin( currentSeconds * 0.0002 ) * 0.5; effect.render( scene, camera ); } </script> </body> </html>