<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">BoxGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided with the 'width', 'height', and 'depth' constructor arguments.</div> <h2>Example</h2> <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 ); var material = new THREE.MeshBasicMaterial( {color: 0x00ff00} ); var cube = new THREE.Mesh( geometry, material ); scene.add( cube ); </code> <h2>Constructor</h2> <h3>[name]([page:Float width], [page:Float height], [page:Float depth], [page:Integer widthSegments], [page:Integer heightSegments], [page:Integer depthSegments])</h3> <div> width — Width of the sides on the X axis.<br /> height — Height of the sides on the Y axis.<br /> depth — Depth of the sides on the Z axis.<br /> widthSegments — Optional. Number of segmented faces along the width of the sides. Default is 1.<br /> heightSegments — Optional. Number of segmented faces along the height of the sides. Default is 1.<br /> depthSegments — Optional. Number of segmented faces along the depth of the sides. Default is 1. </div> <h2>Properties</h2> <div> Each of the constructor parameters is accessible as a property of the same name. Any modification of these properties after instantiation does not change the geometry. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>