<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">A loader for <em>Collada</em> files.</div> <h2>Constructor</h2> <h3>[name]()</h3> <div> Creates a new [name]. </div> <h2>Properties</h2> <h3>[property:Array options]</h3> <div> .[page:Boolean centerGeometry] — Force [page:Geometry] to always be centered at the local origin of the containing [page: Mesh].<br /> .[page:Boolean convertUpAxis] — Axis conversion is done for geometries, animations, and controllers.<br /> .[page:Boolean subdivideFaces] — Force subdivision into multiple [page: Face3].<br /> .[page:String upAxis] — X, Y or Z<br /> .[page:Boolean defaultEnvMap] — Cubemap to use for reflective or refractive materials.<br /> </div> <h3>[property:Object geometries]</h3> <div> Parsed <em>.dae</em> geometries. </div> <h2>Methods</h2> <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress] )</h3> <div> [page:String url] — required<br /> [page:function onLoad] — Will be called when load completes. The argument will be an [page:Object object] containing loaded resources.<br /> [page:function onProgress] — Will be called while load progresses. The argument will be an object containing .[page:Integer total] and .[page:Integer loaded] bytes.<br /> </div> <div> Begin loading from url and call onLoad with the parsed response content. </div> <h3>[method:Object parse]( [page:Document doc], [page:Function callBack], [page:String url] )</h3> <div> [page:Document doc] — The <em>XML</em> document to parse.<br /> [page:Function callBack] — Will be called when parse completes.<br /> [page:String url] — The base url from which to find subsequent resources.<br /> </div> <div> Parse an <em>XML Document</em> and return an [page:Object object] that contain loaded parts: .[page:Scene scene], .[page:Array morphs], .[page:Array skins], .[page:Array animations], .[page:Object dae] </div> <h3>[method:null setPreferredShading]( [page:Integer shading] )</h3> <div> [page:Integer shading] — required </div> <div> Set the .[page:Integer shading] property on the resource's materials.<br /> Options are [page:Materials THREE.SmoothShading], [page:Materials THREE.FlatShading], [page:Materials THREE.NoShading]. </div> <h3>[method:null applySkin]( [page:Geometry geometry], [page:Object instanceCtrl], [page:Integer frame] )</h3> <div> [page:Geometry geometry] — required<br /> [page:Object instanceCtrl] — required. A collada <em>skinController</em><br /> [page:Integer frame] — optionnal. Default is 40<br /> </div> <div> Apply a skin (vertices, animation, bones) from a <em>collada skin controller</em>, on the given [page:Geometry]. </div> <h2>Example</h2> <code> // instantiate a loader var loader = new THREE.ColladaLoader(); loader.load( // resource URL 'models/collada/monster/monster.dae', // Function when resource is loaded function ( collada ) { scene.add( collada.scene ); }, // Function called when download progresses function ( xhr ) { console.log( (xhr.loaded / xhr.total * 100) + '% loaded' ); } ); </code> [example:webgl_loader_collada]<br /> [example:webgl_loader_collada_keyframe]<br /> [example:webgl_loader_collada_skinning]<br /> [example:webgl_loader_collada_kinematics] <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/ColladaLoader.js examples/js/loaders/ColladaLoader.js] </body> </html>