<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset=utf-8 />
		<title>three.js - uv mapping tests</title>
	</head>
	<body>
		<script src="../build/three.min.js"></script>
		<script src="js/utils/UVsDebug.js"></script>
		<script>
			/* 
			 * This is to help debug UVs problems in geometry, 
			 * as well as allow a new user to visualize what UVs are about. 
			 */

			function test(name, geometry) {
				var d = document.createElement('div');
				d.innerHTML = '<br><br>' + name + '<br>';
				d.appendChild(THREE.UVsDebug(geometry));
				document.body.appendChild(d);
			}

			test('new THREE.PlaneGeometry( 100, 100, 4, 4 )', new THREE.PlaneGeometry( 100, 100, 4, 4 ));
			test('new THREE.SphereGeometry( 75, 12, 6 )', new THREE.SphereGeometry( 75, 12, 6 ));

			test('new THREE.IcosahedronGeometry( 30, 1 )', new THREE.IcosahedronGeometry( 30, 1 ));
			test('new THREE.OctahedronGeometry( 30, 2 )', new THREE.OctahedronGeometry( 30, 2 ));

			test('new THREE.CylinderGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderGeometry( 25, 75, 100, 10, 5 ));

			test('new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 ));

			var points = [];

			for ( var i = 0; i < 10; i ++ ) {

			    points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) );

			}


			test('new THREE.LatheGeometry( points, 8 )', new THREE.LatheGeometry( points, 8 ));
			test('new THREE.TorusGeometry( 50, 20, 8, 8 )', new THREE.TorusGeometry( 50, 20, 8, 8 ));
			test('new THREE.TorusKnotGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotGeometry( 50, 10, 12, 6 ));
		</script>
	</body>
</html>