<!DOCTYPE html> <html lang="en"> <head> <meta charset=utf-8 /> <title>three.js - uv mapping tests</title> </head> <body> <script src="../build/three.min.js"></script> <script src="js/utils/UVsDebug.js"></script> <script> /* * This is to help debug UVs problems in geometry, * as well as allow a new user to visualize what UVs are about. */ function test(name, geometry) { var d = document.createElement('div'); d.innerHTML = '<br><br>' + name + '<br>'; d.appendChild(THREE.UVsDebug(geometry)); document.body.appendChild(d); } test('new THREE.PlaneGeometry( 100, 100, 4, 4 )', new THREE.PlaneGeometry( 100, 100, 4, 4 )); test('new THREE.SphereGeometry( 75, 12, 6 )', new THREE.SphereGeometry( 75, 12, 6 )); test('new THREE.IcosahedronGeometry( 30, 1 )', new THREE.IcosahedronGeometry( 30, 1 )); test('new THREE.OctahedronGeometry( 30, 2 )', new THREE.OctahedronGeometry( 30, 2 )); test('new THREE.CylinderGeometry( 25, 75, 100, 10, 5 )', new THREE.CylinderGeometry( 25, 75, 100, 10, 5 )); test('new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 )', new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 )); var points = []; for ( var i = 0; i < 10; i ++ ) { points.push( new THREE.Vector3( Math.sin( i * 0.2 ) * 15 + 50, 0, ( i - 5 ) * 2 ) ); } test('new THREE.LatheGeometry( points, 8 )', new THREE.LatheGeometry( points, 8 )); test('new THREE.TorusGeometry( 50, 20, 8, 8 )', new THREE.TorusGeometry( 50, 20, 8, 8 )); test('new THREE.TorusKnotGeometry( 50, 10, 12, 6 )', new THREE.TorusKnotGeometry( 50, 10, 12, 6 )); </script> </body> </html>