<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - interactive cubes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, scene, raycaster, renderer; var mouse = new THREE.Vector2(), INTERSECTED; var radius = 100, theta = 0; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes'; container.appendChild( info ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); scene = new THREE.Scene(); var light = new THREE.DirectionalLight( 0xffffff, 1 ); light.position.set( 1, 1, 1 ).normalize(); scene.add( light ); var geometry = new THREE.BoxGeometry( 20, 20, 20 ); for ( var i = 0; i < 2000; i ++ ) { var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); object.position.x = Math.random() * 800 - 400; object.position.y = Math.random() * 800 - 400; object.position.z = Math.random() * 800 - 400; object.rotation.x = Math.random() * 2 * Math.PI; object.rotation.y = Math.random() * 2 * Math.PI; object.rotation.z = Math.random() * 2 * Math.PI; object.scale.x = Math.random() + 0.5; object.scale.y = Math.random() + 0.5; object.scale.z = Math.random() + 0.5; scene.add( object ); } raycaster = new THREE.Raycaster(); renderer = new THREE.WebGLRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.sortObjects = false; container.appendChild(renderer.domElement); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { theta += 0.1; camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) ); camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) ); camera.lookAt( scene.position ); camera.updateMatrixWorld(); // find intersections raycaster.setFromCamera( mouse, camera ); var intersects = raycaster.intersectObjects( scene.children ); if ( intersects.length > 0 ) { if ( INTERSECTED != intersects[ 0 ].object ) { if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex ); INTERSECTED = intersects[ 0 ].object; INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex(); INTERSECTED.material.emissive.setHex( 0xff0000 ); } } else { if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex ); INTERSECTED = null; } renderer.render( scene, camera ); } </script> </body> </html>