<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#000; color:#fff; padding:0; margin:0; font-weight: bold; overflow:hidden; } a { color: #ffffff; } #info { position: absolute; top: 0px; width: 100%; color: #ffffff; padding: 5px; font-family:Monospace; font-size:13px; text-align:center; z-index:1000; } #oldie { background:rgb(200,100,0) !important; color:#fff; } #vt { display:none } #vt, #vt a { color:orange; } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #aaa !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method - <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var statsEnabled = true; var container, stats, loader; var camera, scene, renderer; var mesh; var directionalLight, directionalLight2, pointLight, ambientLight, spotLight; var mouseX = 0; var mouseY = 0; var targetX = 0; var targetY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); // camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1200; scene = new THREE.Scene(); // LIGHTS ambientLight = new THREE.AmbientLight( 0x444444 ); scene.add( ambientLight ); // pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 ); pointLight.color.setHSL( 0.05, 1, 0.95 ); pointLight.position.set( 0, 0, 600 ); scene.add( pointLight ); // shadow for PointLight spotLight = new THREE.SpotLight( 0xffffff, 1.5 ); spotLight.position.set( 0.05, 0.05, 1 ); spotLight.color.setHSL( 0.6, 1, 0.95 ); scene.add( spotLight ); spotLight.position.multiplyScalar( 700 ); spotLight.castShadow = true; spotLight.onlyShadow = true; // spotLight.shadowCameraVisible = true; spotLight.shadowMapWidth = 2048; spotLight.shadowMapHeight = 2048; spotLight.shadowCameraNear = 200; spotLight.shadowCameraFar = 1500; spotLight.shadowCameraFov = 40; spotLight.shadowBias = -0.005; spotLight.shadowDarkness = 0.35; // directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 ); directionalLight.position.set( 1, -0.5, 1 ); directionalLight.color.setHSL( 0.6, 1, 0.95 ); scene.add( directionalLight ); directionalLight.position.multiplyScalar( 500 ); directionalLight.castShadow = true; // directionalLight.shadowCameraVisible = true; directionalLight.shadowMapWidth = 2048; directionalLight.shadowMapHeight = 2048; directionalLight.shadowCameraNear = 200; directionalLight.shadowCameraFar = 1500; directionalLight.shadowCameraLeft = -500; directionalLight.shadowCameraRight = 500; directionalLight.shadowCameraTop = 500; directionalLight.shadowCameraBottom = -500; directionalLight.shadowBias = -0.005; directionalLight.shadowDarkness = 0.35; // directionalLight2 = new THREE.DirectionalLight( 0xffffff, 1.2 ); directionalLight2.position.set( 1, -0.5, -1 ); directionalLight2.color.setHSL( 0.08, 1, 0.825 ); scene.add( directionalLight2 ); var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" ); mapHeight.anisotropy = 4; mapHeight.repeat.set( 0.998, 0.998 ); mapHeight.offset.set( 0.001, 0.001 ) mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping; mapHeight.format = THREE.RGBFormat; var material = new THREE.MeshPhongMaterial( { color: 0x552811, specular: 0x333333, shininess: 25, bumpMap: mapHeight, bumpScale: 19, metal: false } ); loader = new THREE.JSONLoader( true ); document.body.appendChild( loader.statusDomElement ); loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } ); renderer = new THREE.WebGLRenderer( { antialias: false } ); renderer.setClearColor( 0x060708 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); renderer.shadowMapEnabled = true; renderer.shadowMapCullFace = THREE.CullFaceBack; // renderer.gammaInput = true; renderer.gammaOutput = true; // if ( statsEnabled ) { stats = new Stats(); container.appendChild( stats.domElement ); } // EVENTS document.addEventListener( 'mousemove', onDocumentMouseMove, false ); window.addEventListener( 'resize', onWindowResize, false ); } function createScene( geometry, scale, material ) { mesh = new THREE.Mesh( geometry, material ); mesh.position.y = - 50; mesh.scale.set( scale, scale, scale ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); loader.statusDomElement.style.display = "none"; } // function onWindowResize( event ) { SCREEN_WIDTH = window.innerWidth; SCREEN_HEIGHT = window.innerHeight; renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT; camera.updateProjectionMatrix(); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } // function animate() { requestAnimationFrame( animate ); render(); if ( statsEnabled ) stats.update(); } function render() { targetX = mouseX * .001; targetY = mouseY * .001; if ( mesh ) { mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y ); mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x ); } renderer.render( scene, camera ); } </script> </body> </html>