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		<title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
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	<body>
		<div id="info">
			<a href="http://threejs.org" target="_blank">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
			<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
		</div>

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			var windowHalfY = window.innerHeight / 2;

			init();
			animate();

			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				//

				camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
				camera.position.z = 1200;

				scene = new THREE.Scene();

				// LIGHTS

				ambientLight = new THREE.AmbientLight( 0x444444 );
				scene.add( ambientLight );

				//

				pointLight = new THREE.PointLight( 0xffffff, 1.5, 1000 );
				pointLight.color.setHSL( 0.05, 1, 0.95 );
				pointLight.position.set( 0, 0, 600 );

				scene.add( pointLight );

				// shadow for PointLight

				spotLight = new THREE.SpotLight( 0xffffff, 1.5 );
				spotLight.position.set( 0.05, 0.05, 1 );
				spotLight.color.setHSL( 0.6, 1, 0.95 );
				scene.add( spotLight );

				spotLight.position.multiplyScalar( 700 );

				spotLight.castShadow = true;
				spotLight.onlyShadow = true;
				// spotLight.shadowCameraVisible = true;

				spotLight.shadowMapWidth = 2048;
				spotLight.shadowMapHeight = 2048;

				spotLight.shadowCameraNear = 200;
				spotLight.shadowCameraFar = 1500;

				spotLight.shadowCameraFov = 40;

				spotLight.shadowBias = -0.005;
				spotLight.shadowDarkness = 0.35;

				//

				directionalLight = new THREE.DirectionalLight( 0xffffff, 1.5 );
				directionalLight.position.set( 1, -0.5, 1 );
				directionalLight.color.setHSL( 0.6, 1, 0.95 );
				scene.add( directionalLight );

				directionalLight.position.multiplyScalar( 500 );

				directionalLight.castShadow = true;
				// directionalLight.shadowCameraVisible = true;

				directionalLight.shadowMapWidth = 2048;
				directionalLight.shadowMapHeight = 2048;

				directionalLight.shadowCameraNear = 200;
				directionalLight.shadowCameraFar = 1500;

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				directionalLight.shadowCameraBottom = -500;

				directionalLight.shadowBias = -0.005;
				directionalLight.shadowDarkness = 0.35;

				//

				directionalLight2 = new THREE.DirectionalLight( 0xffffff, 1.2 );
				directionalLight2.position.set( 1, -0.5, -1 );
				directionalLight2.color.setHSL( 0.08, 1, 0.825 );
				scene.add( directionalLight2 );

				var mapHeight = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );

				mapHeight.anisotropy = 4;
				mapHeight.repeat.set( 0.998, 0.998 );
				mapHeight.offset.set( 0.001, 0.001 )
				mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
				mapHeight.format = THREE.RGBFormat;

				var material = new THREE.MeshPhongMaterial( { color: 0x552811, specular: 0x333333, shininess: 25, bumpMap: mapHeight, bumpScale: 19, metal: false } );

				loader = new THREE.JSONLoader( true );
				document.body.appendChild( loader.statusDomElement );

				loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );

				renderer = new THREE.WebGLRenderer( { antialias: false } );
				renderer.setClearColor( 0x060708 );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );

				renderer.shadowMapEnabled = true;
				renderer.shadowMapCullFace = THREE.CullFaceBack;

				//

				renderer.gammaInput = true;
				renderer.gammaOutput = true;

				//

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				mesh.receiveShadow = true;

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