<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - materials - anisotropic texture filtering</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #000;
				font-family:Monospace;
				font-size:13px;
				text-align:center;

				background-color: #fff;
				margin: 0px;
				padding: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
				z-index:100;
			}

			.lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em }
			#lbl_left { text-align:left; left:0px }
			#lbl_right { text-align:left; right:0px }

			.g { color:#aaa }
			.c { color:#fa0 }

			a { color:red }

			#stats { position: absolute; top:0; left: 0 }
			#stats #fps { background: transparent !important }
			#stats #fps #fpsText { color: #777 !important }
			#stats #fps #fpsGraph { display: none }
		</style>
	</head>

	<body>
		<div id="info">
			<a href="http://threejs.org" target="_blank">three.js</a> - anisotropic texture filtering example
		</div>

		<div id="lbl_left" class="lbl">
		anisotropy: <span class="c" id="val_left"></span><br/>
		</div>

		<div id="lbl_right" class="lbl">
		anisotropy: <span class="c" id="val_right"></span><br/>
		</div>

		<script src="../build/three.min.js"></script>

		<script src="js/Detector.js"></script>
		<script src="js/libs/stats.min.js"></script>

		<script>

			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();

			var SCREEN_WIDTH = window.innerWidth;
			var SCREEN_HEIGHT = window.innerHeight;

			var container,stats;

			var camera, scene1, scene2, renderer;

			var mouseX = 0, mouseY = 0;

			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;

			init();
			animate();


			function init() {

				container = document.createElement( 'div' );
				document.body.appendChild( container );

				renderer = new THREE.WebGLRenderer( { antialias: true } );

				//

				camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
				camera.position.z = 1500;

				scene1 = new THREE.Scene();
				scene2 = new THREE.Scene();

				scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
				scene2.fog = scene1.fog;

				scene1.add( new THREE.AmbientLight( 0xeef0ff ) );
				scene2.add( new THREE.AmbientLight( 0xeef0ff ) );

				var light1 = new THREE.DirectionalLight( 0xffffff, 2 );
				light1.position.set( 1, 1, 1 );
				scene1.add( light1 );

				var light2 = new THREE.DirectionalLight( 0xffffff, 2 );
				light2.position.set( 1, 1, 1 );
				scene2.add( light2 );

				// GROUND

				var maxAnisotropy = renderer.getMaxAnisotropy();

				var texture1 = THREE.ImageUtils.loadTexture( "textures/crate.gif" );
				var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );

				texture1.anisotropy = maxAnisotropy;
				texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
				texture1.repeat.set( 512, 512 );

				var texture2 = THREE.ImageUtils.loadTexture( "textures/crate.gif" );
				var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );

				texture2.anisotropy = 1;
				texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
				texture2.repeat.set( 512, 512 );

				if ( maxAnisotropy > 0 ) {

					document.getElementById( "val_left" ).innerHTML = texture1.anisotropy;
					document.getElementById( "val_right" ).innerHTML = texture2.anisotropy;

				} else {

					document.getElementById( "val_left" ).innerHTML = "not supported";
					document.getElementById( "val_right" ).innerHTML =  "not supported";

				}

				//

				var geometry = new THREE.PlaneBufferGeometry( 100, 100 );

				var mesh1 = new THREE.Mesh( geometry, material1 );
				mesh1.rotation.x = - Math.PI / 2;
				mesh1.scale.set( 1000, 1000, 1000 );

				var mesh2 = new THREE.Mesh( geometry, material2 );
				mesh2.rotation.x = - Math.PI / 2;
				mesh2.scale.set( 1000, 1000, 1000 );

				scene1.add( mesh1 );
				scene2.add( mesh2 );

				// RENDERER

				renderer.setClearColor( scene1.fog.color );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
				renderer.autoClear = false;

				renderer.domElement.style.position = "relative";
				container.appendChild( renderer.domElement );

				// STATS1

				stats = new Stats();
				container.appendChild( stats.domElement );

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );

			}


			function onDocumentMouseMove(event) {

				mouseX = ( event.clientX - windowHalfX );
				mouseY = ( event.clientY - windowHalfY );

			}


			function animate() {

				requestAnimationFrame( animate );

				render();
				stats.update();

			}

			function render() {

				camera.position.x += ( mouseX - camera.position.x ) * .05;
				camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );

				camera.lookAt( scene1.position );

				renderer.enableScissorTest( false );
				renderer.clear();
				renderer.enableScissorTest( true );

				renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT );
				renderer.render( scene1, camera );

				renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT  );
				renderer.render( scene2, camera );


			}

		</script>

	</body>
</html>