<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - materials - anisotropic texture filtering</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #000; font-family:Monospace; font-size:13px; text-align:center; background-color: #fff; margin: 0px; padding: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; z-index:100; } .lbl { color:#fff; font-size:16px; font-weight:bold; position: absolute; bottom:0px; z-index:100; text-shadow:#000 1px 1px 1px; background-color:rgba(0,0,0,0.85); padding:1em } #lbl_left { text-align:left; left:0px } #lbl_right { text-align:left; right:0px } .g { color:#aaa } .c { color:#fa0 } a { color:red } #stats { position: absolute; top:0; left: 0 } #stats #fps { background: transparent !important } #stats #fps #fpsText { color: #777 !important } #stats #fps #fpsGraph { display: none } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - anisotropic texture filtering example </div> <div id="lbl_left" class="lbl"> anisotropy: <span class="c" id="val_left"></span><br/> </div> <div id="lbl_right" class="lbl"> anisotropy: <span class="c" id="val_right"></span><br/> </div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var SCREEN_WIDTH = window.innerWidth; var SCREEN_HEIGHT = window.innerHeight; var container,stats; var camera, scene1, scene2, renderer; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); renderer = new THREE.WebGLRenderer( { antialias: true } ); // camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 ); camera.position.z = 1500; scene1 = new THREE.Scene(); scene2 = new THREE.Scene(); scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 ); scene2.fog = scene1.fog; scene1.add( new THREE.AmbientLight( 0xeef0ff ) ); scene2.add( new THREE.AmbientLight( 0xeef0ff ) ); var light1 = new THREE.DirectionalLight( 0xffffff, 2 ); light1.position.set( 1, 1, 1 ); scene1.add( light1 ); var light2 = new THREE.DirectionalLight( 0xffffff, 2 ); light2.position.set( 1, 1, 1 ); scene2.add( light2 ); // GROUND var maxAnisotropy = renderer.getMaxAnisotropy(); var texture1 = THREE.ImageUtils.loadTexture( "textures/crate.gif" ); var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } ); texture1.anisotropy = maxAnisotropy; texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping; texture1.repeat.set( 512, 512 ); var texture2 = THREE.ImageUtils.loadTexture( "textures/crate.gif" ); var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } ); texture2.anisotropy = 1; texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping; texture2.repeat.set( 512, 512 ); if ( maxAnisotropy > 0 ) { document.getElementById( "val_left" ).innerHTML = texture1.anisotropy; document.getElementById( "val_right" ).innerHTML = texture2.anisotropy; } else { document.getElementById( "val_left" ).innerHTML = "not supported"; document.getElementById( "val_right" ).innerHTML = "not supported"; } // var geometry = new THREE.PlaneBufferGeometry( 100, 100 ); var mesh1 = new THREE.Mesh( geometry, material1 ); mesh1.rotation.x = - Math.PI / 2; mesh1.scale.set( 1000, 1000, 1000 ); var mesh2 = new THREE.Mesh( geometry, material2 ); mesh2.rotation.x = - Math.PI / 2; mesh2.scale.set( 1000, 1000, 1000 ); scene1.add( mesh1 ); scene2.add( mesh2 ); // RENDERER renderer.setClearColor( scene1.fog.color ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT ); renderer.autoClear = false; renderer.domElement.style.position = "relative"; container.appendChild( renderer.domElement ); // STATS1 stats = new Stats(); container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y = THREE.Math.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 ); camera.lookAt( scene1.position ); renderer.enableScissorTest( false ); renderer.clear(); renderer.enableScissorTest( true ); renderer.setScissor( 0, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT ); renderer.render( scene1, camera ); renderer.setScissor( SCREEN_WIDTH/2, 0, SCREEN_WIDTH/2 - 2, SCREEN_HEIGHT ); renderer.render( scene2, camera ); } </script> </body> </html>