<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - mirror</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #888888;
				font-family:Monospace;
				font-size:13px;

				background-color: #000;
				margin: 0px;
				overflow: hidden;
			}

			#info {
				position: absolute;
				top: 0px;
				width: 200px;
				left: calc(50% - 100px);
				text-align: center;
			}

			a {
				color: #00f;
			}
		</style>
	</head>
	<body>

		<div id="container"></div>
		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - mirror
		</div>

		<script src="../build/three.min.js"></script>
		<script src="js/Mirror.js"></script>
		<script src="js/controls/OrbitControls.js"></script>

		<script>

			// scene size
			var WIDTH = window.innerWidth;
			var HEIGHT = window.innerHeight;

			// camera
			var VIEW_ANGLE = 45;
			var ASPECT = WIDTH / HEIGHT;
			var NEAR = 1;
			var FAR = 500;

			var camera, scene, renderer;

			var cameraControls;

			var verticalMirror, groundMirror;
			var sphereGroup, smallSphere;

			function init() {

				// renderer
				renderer = new THREE.WebGLRenderer();
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( WIDTH, HEIGHT );

				// scene
				scene = new THREE.Scene();

				// camera
				camera = new THREE.PerspectiveCamera(VIEW_ANGLE, ASPECT, NEAR, FAR);
				camera.position.set( 0, 75, 160 );

				cameraControls = new THREE.OrbitControls(camera, renderer.domElement);
				cameraControls.target.set( 0, 40, 0);
				cameraControls.maxDistance = 400;
				cameraControls.minDistance = 10;
				cameraControls.update();

				var container = document.getElementById( 'container' );
				container.appendChild( renderer.domElement );

			}

			function fillScene() {

				var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 );
				
				// MIRROR planes
				groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } );
				
				var mirrorMesh = new THREE.Mesh( planeGeo, groundMirror.material );
				mirrorMesh.add( groundMirror );
				mirrorMesh.rotateX( - Math.PI / 2 );
				scene.add( mirrorMesh );

				verticalMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color:0x889999 } );
				
				var verticalMirrorMesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 60, 60 ), verticalMirror.material );
				verticalMirrorMesh.add( verticalMirror );
				verticalMirrorMesh.position.y = 35;
				verticalMirrorMesh.position.z = -45;
				scene.add( verticalMirrorMesh );

				sphereGroup = new THREE.Object3D();
				scene.add( sphereGroup );

				var geometry = new THREE.CylinderGeometry( 0.1, 15 * Math.cos( Math.PI / 180 * 30 ), 0.1, 24, 1 );
				var material = new THREE.MeshPhongMaterial( { color: 0xffffff, emissive: 0x444444 } );
				var sphereCap = new THREE.Mesh( geometry, material );
				sphereCap.position.y = -15 * Math.sin( Math.PI / 180 * 30 ) - 0.05;
				sphereCap.rotateX(-Math.PI);
				
				var geometry = new THREE.SphereGeometry( 15, 24, 24, Math.PI / 2, Math.PI * 2, 0, Math.PI / 180 * 120 );
				var halfSphere = new THREE.Mesh( geometry, material );
				halfSphere.add( sphereCap );
				halfSphere.rotateX( - Math.PI / 180 * 135 ); 
				halfSphere.rotateZ( - Math.PI / 180 * 20 ); 
				halfSphere.position.y = 7.5 + 15 * Math.sin( Math.PI / 180 * 30 );
				
				sphereGroup.add( halfSphere );
				
				var geometry = new THREE.IcosahedronGeometry( 5, 0 );
				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, emissive: 0x333333, shading: THREE.FlatShading } );
				smallSphere = new THREE.Mesh( geometry, material );
				scene.add(smallSphere);	
				
				// walls
				var planeTop = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
				planeTop.position.y = 100;
				planeTop.rotateX( Math.PI / 2 );
				scene.add( planeTop );
				
				var planeBack = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xffffff } ) );
				planeBack.position.z = -50;
				planeBack.position.y = 50;
				scene.add( planeBack );
				
				var planeFront = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x7f7fff } ) );
				planeFront.position.z = 50;
				planeFront.position.y = 50;
				planeFront.rotateY( Math.PI );
				scene.add( planeFront );
				
				var planeRight = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0x00ff00 } ) );
				planeRight.position.x = 50;
				planeRight.position.y = 50;
				planeRight.rotateY( - Math.PI / 2 );
				scene.add( planeRight );
				
				var planeLeft = new THREE.Mesh( planeGeo, new THREE.MeshPhongMaterial( { color: 0xff0000 } ) );
				planeLeft.position.x = -50;
				planeLeft.position.y = 50;
				planeLeft.rotateY( Math.PI / 2 );
				scene.add( planeLeft );
				
				// lights
				var mainLight = new THREE.PointLight( 0xcccccc, 1.5, 250 );
				mainLight.position.y = 60;
				scene.add( mainLight );

				var greenLight = new THREE.PointLight( 0x00ff00, 0.25, 1000 );
				greenLight.position.set( 550, 50, 0 );
				scene.add( greenLight );

				var redLight = new THREE.PointLight( 0xff0000, 0.25, 1000 );
				redLight.position.set( - 550, 50, 0 );
				scene.add( redLight );

				var blueLight = new THREE.PointLight( 0x7f7fff, 0.25, 1000 );
				blueLight.position.set( 0, 50, 550 );
				scene.add( blueLight );

			}

			function render() {

				// render (update) the mirrors
				groundMirror.renderWithMirror( verticalMirror );
				verticalMirror.renderWithMirror( groundMirror );
				
				renderer.render(scene, camera);

			}

			function update() {
				
				requestAnimationFrame( update );

				var timer = Date.now() * 0.01;

				sphereGroup.rotation.y -= 0.002;

				smallSphere.position.set(
					Math.cos( timer * 0.1 ) * 30,
					Math.abs( Math.cos( timer * 0.2 ) ) * 20 + 5,
					Math.sin( timer * 0.1 ) * 30
				);
				smallSphere.rotation.y = ( Math.PI / 2 ) - timer * 0.1;
				smallSphere.rotation.z = timer * 0.8;

				cameraControls.update();
				
				render();
			}

			init();
			fillScene();
			update();

		</script>
	</body>
</html>