<!DOCTYPE html> <html lang="en"> <head> <title>three.js - webgl sandbox</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { background:#000; padding:0; margin:0; font-weight: bold; overflow:hidden; } #info { position: absolute; top: 0px; width: 100%; color: #ffffff; padding: 5px; font-family:Monospace; font-size:13px; text-align:center; z-index:1000; } a { color: #ffffff; } </style> </head> <body> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - webgl sandbox.</div> <script src="../build/three.min.js"></script> <script src="js/shaders/BasicShader.js"></script> <script src="js/libs/stats.min.js"></script> <script> var statsEnabled = true; var container, stats; var camera, scene, renderer; var mesh, zmesh, lightMesh, geometry; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 ); camera.position.z = 3200; scene = new THREE.Scene(); scene.fog = new THREE.Fog( 0x000000, 1, 20000 ); var light = new THREE.PointLight( 0xffffff ); scene.add( light ); var shader = THREE.BasicShader; var uniforms = shader.uniforms; var vertexShader = shader.vertexShader; var fragmentShader = shader.fragmentShader; var texture1 = new THREE.Texture( generateTexture( 0, 0.5, 1 ), THREE.UVMapping ); var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), THREE.SphericalReflectionMapping ); var texture3 = THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) texture1.needsUpdate = true; texture2.needsUpdate = true; var materials = [ new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ), new THREE.MeshDepthMaterial(), new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending, transparent: true, depthWrite: false } ), new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ), new THREE.MeshBasicMaterial( { map: texture1, fog: false } ), new THREE.MeshBasicMaterial( { map: texture3 } ), new THREE.ShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader, transparent: true } ), new THREE.MeshLambertMaterial( { map: texture3 } ), new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ), new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ), new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ), new THREE.MeshPhongMaterial( { color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ) ]; var geometries = []; for ( var i = 0, l = materials.length; i < l; i ++ ) { var geometry = new THREE.SphereGeometry( 50, 32, 16 ); geometries.push( geometry ); } for ( var i = 0; i < 5000; i ++ ) { // random order //var index = Math.floor( Math.random() * materials.length ); // sort by material / geometry var index = Math.floor( ( i / 5000 ) * materials.length ); var material = materials[ index ]; var geometry = geometries[ index ]; var mesh = new THREE.Mesh( geometry, material ); mesh.position.x = Math.random() * 10000 - 5000; mesh.position.y = Math.random() * 10000 - 5000; mesh.position.z = Math.random() * 10000 - 5000; //mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 ); mesh.rotation.y = Math.random() * 2 * Math.PI; mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1; scene.add( mesh ); } renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); if ( statsEnabled ) { stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; stats.domElement.style.zIndex = 100; container.appendChild( stats.domElement ); } document.addEventListener( 'mousemove', onDocumentMouseMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function generateTexture( r, g, b ) { var canvas = document.createElement( 'canvas' ); canvas.width = 256; canvas.height = 256; var context = canvas.getContext( '2d' ); var image = context.getImageData( 0, 0, 256, 256 ); var x = 0, y = 0, p; for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) { x = j % 256; y = x == 0 ? y + 1 : y; p = Math.floor( x ^ y ); image.data[ i ] = ~~ p * r; image.data[ i + 1 ] = ~~ p * g; image.data[ i + 2 ] = ~~ p * b; image.data[ i + 3 ] = 255; } context.putImageData( image, 0, 0 ); return canvas; } function onDocumentMouseMove(event) { mouseX = ( event.clientX - windowHalfX ) * 10; mouseY = ( event.clientY - windowHalfY ) * 10; } // function animate() { requestAnimationFrame( animate ); render(); if ( statsEnabled ) stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>