[page:Object3D] →
[name]
A bone which is part of a SkinnedMesh.
Constructor
[name]([page:SkinnedMesh belongsToSkin])
belongsToSkin -- An instance of [page:SkinnedMesh].
This creates a new instance of a bone from the skin.
Properties
[property:Matrix4 skinMatrix]
The matrix of the bone.
[property:SkinnedMesh skin]
The skin that contains this bone.
Methods
[method:todo update]([page:Matrix4 parentSkinMatrix], [page:boolean forceUpdate])
parentSkinMatrix -- the matrix of the parent bone.
forceUpdate -- force the update of the skinmatrix.
This updates the matrix of the bone and the matrices of its children.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]