[page:Object3D] →

[name]

A bone which is part of a SkinnedMesh.

Constructor

[name]([page:SkinnedMesh belongsToSkin])

belongsToSkin -- An instance of [page:SkinnedMesh].
This creates a new instance of a bone from the skin.

Properties

[property:Matrix4 skinMatrix]

The matrix of the bone.

[property:SkinnedMesh skin]

The skin that contains this bone.

Methods

[method:todo update]([page:Matrix4 parentSkinMatrix], [page:boolean forceUpdate])

parentSkinMatrix -- the matrix of the parent bone.
forceUpdate -- force the update of the skinmatrix.
This updates the matrix of the bone and the matrices of its children.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]