<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - draggable cubes</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/controls/TrackballControls.js"></script> <script src="js/libs/stats.min.js"></script> <script> var container, stats; var camera, controls, scene, renderer; var objects = [], plane; var raycaster = new THREE.Raycaster(); var mouse = new THREE.Vector2(), offset = new THREE.Vector3(), INTERSECTED, SELECTED; init(); animate(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 1000; controls = new THREE.TrackballControls( camera ); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.8; controls.noZoom = false; controls.noPan = false; controls.staticMoving = true; controls.dynamicDampingFactor = 0.3; scene = new THREE.Scene(); scene.add( new THREE.AmbientLight( 0x505050 ) ); var light = new THREE.SpotLight( 0xffffff, 1.5 ); light.position.set( 0, 500, 2000 ); light.castShadow = true; light.shadowCameraNear = 200; light.shadowCameraFar = camera.far; light.shadowCameraFov = 50; light.shadowBias = -0.00022; light.shadowDarkness = 0.5; light.shadowMapWidth = 2048; light.shadowMapHeight = 2048; scene.add( light ); var geometry = new THREE.BoxGeometry( 40, 40, 40 ); for ( var i = 0; i < 200; i ++ ) { var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) ); object.position.x = Math.random() * 1000 - 500; object.position.y = Math.random() * 600 - 300; object.position.z = Math.random() * 800 - 400; object.rotation.x = Math.random() * 2 * Math.PI; object.rotation.y = Math.random() * 2 * Math.PI; object.rotation.z = Math.random() * 2 * Math.PI; object.scale.x = Math.random() * 2 + 1; object.scale.y = Math.random() * 2 + 1; object.scale.z = Math.random() * 2 + 1; object.castShadow = true; object.receiveShadow = true; scene.add( object ); objects.push( object ); } plane = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.25, transparent: true } ) ); plane.visible = false; scene.add( plane ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.sortObjects = false; renderer.shadowMapEnabled = true; renderer.shadowMapType = THREE.PCFShadowMap; container.appendChild( renderer.domElement ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - draggable cubes'; container.appendChild( info ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); renderer.domElement.addEventListener( 'mousemove', onDocumentMouseMove, false ); renderer.domElement.addEventListener( 'mousedown', onDocumentMouseDown, false ); renderer.domElement.addEventListener( 'mouseup', onDocumentMouseUp, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function onDocumentMouseMove( event ) { event.preventDefault(); mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1; mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1; // raycaster.setFromCamera( mouse, camera ); if ( SELECTED ) { var intersects = raycaster.intersectObject( plane ); SELECTED.position.copy( intersects[ 0 ].point.sub( offset ) ); return; } var intersects = raycaster.intersectObjects( objects ); if ( intersects.length > 0 ) { if ( INTERSECTED != intersects[ 0 ].object ) { if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex ); INTERSECTED = intersects[ 0 ].object; INTERSECTED.currentHex = INTERSECTED.material.color.getHex(); plane.position.copy( INTERSECTED.position ); plane.lookAt( camera.position ); } container.style.cursor = 'pointer'; } else { if ( INTERSECTED ) INTERSECTED.material.color.setHex( INTERSECTED.currentHex ); INTERSECTED = null; container.style.cursor = 'auto'; } } function onDocumentMouseDown( event ) { event.preventDefault(); var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 ).unproject( camera ); var raycaster = new THREE.Raycaster( camera.position, vector.sub( camera.position ).normalize() ); var intersects = raycaster.intersectObjects( objects ); if ( intersects.length > 0 ) { controls.enabled = false; SELECTED = intersects[ 0 ].object; var intersects = raycaster.intersectObject( plane ); offset.copy( intersects[ 0 ].point ).sub( plane.position ); container.style.cursor = 'move'; } } function onDocumentMouseUp( event ) { event.preventDefault(); controls.enabled = true; if ( INTERSECTED ) { plane.position.copy( INTERSECTED.position ); SELECTED = null; } container.style.cursor = 'auto'; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { controls.update(); renderer.render( scene, camera ); } </script> </body> </html>