<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> <h1>[name]</h1> <div class="desc">This class animates an object based on an hierarchy. This hierarchy can be Object3ds or bones.</div> <h2>Constructor</h2> <h3>[name]([page:Object3d root], [page:String name])</h3> <div> root -- The mesh to animate. <br /> name -- The name of the animation </div> <div> Creates an animation for root. The animation data is gathered from AnimationHandler based on its name. </div> <h2>Properties</h2> <h3>[property:Object3d root]</h3> <div> The root object of the animation. </div> <h3>[property:Object data]</h3> <div> The data containing the animation </div> <h3>[property:Array hierarchy]</h3> <div> The objects that are influenced by the animation. </div> <h3>[property:number currentTime]</h3> <div> The time elapsed since the last start/restart of the animation. </div> <h3>[property:number timeScale]</h3> <div> The timez </div> <h3>[property:boolean isPlaying]</h3> <div> Indicates whether the animation is playing. This shouldn't be adapted by user code. </div> <h3>[property:boolean isPaused]</h3> <div> Indicates whether the animation is paused. This shouldn't be adapted by user code. </div> <h3>[property:boolean loop]</h3> <div> Set to make the animation restart when the animation ends. </div> <h3>[property:number interpolationType]</h3> <div> The type to indicate how to interpolate between 2 data points. </div> <h2>Methods</h2> <h3>[method:null play]([page:Number startTime])</h3> <div> Starts the animation from a moment startTime in the animation. </div> <h3>[method:null stop]()</h3> <div> Stops the animation. </div> <h3>[method:Boolean update]([page:Number deltaTimeMS])</h3> <div> deltaTimeMS -- The time of the between the previous frame and this frame in miliseconds. </div> <div> Updates the animation in time. This shouldn't be called by user code. The animationHandler calls this method. </div> <h3>[method:array interpolateCatmullRom]([page:Array points], [page:Number scale])</h3> <div> points -- The 4 control point to calculate CatMullRom <br /> scale -- The scale between the previous key and the nex key </div> <div> Interpolates the point based on the key. Is used in update. </div> <h3>[method:Object getNextKeyWith]([page:String type], [page:Object h], [page:Number key])</h3> <div> type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br /> h -- The object of the hierarchy that catins the key <br /> key -- The index of the next possible key. </div> <div> Gets the next key. Is used in Update. </div> <h3>[method:Object getPrevKeyWith]([page:String type], [page:Object h], [page:Number key])</h3> <div> type -- The animationtype for the key. Can be "pos", "rot" and "scl".<br /> h -- The object of the hierarchy that contains the key. <br /> key -- The index of the prev possible key. </div> <div> Gets the previous key. Is used in Update. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>