<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../../list.js"></script> <script src="../../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../../page.css" /> </head> <body> [page:Geometry] → <h1>[name]</h1> <div class="desc">Creates a one-sided polygonal geometry from one or more path shapes. Similar to [page:ExtrudeGeometry]</div> <h2>Example</h2> <code>var rectLength = 120, rectWidth = 40; var rectShape = new THREE.Shape(); rectShape.moveTo( 0,0 ); rectShape.lineTo( 0, rectWidth ); rectShape.lineTo( rectLength, rectWidth ); rectShape.lineTo( rectLength, 0 ); rectShape.lineTo( 0, 0 ); var rectGeom = new THREE.ShapeGeometry( rectShape ); var rectMesh = new THREE.Mesh( rectGeom, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ) ; scene.add( rectMesh ); </code> <h2>Constructor</h2> <h3>[name]([page:Array shapes], [page:Object options])</h3> <div> shapes — [page:Array] of shapes, or a single [page:Shape shape] <br /> options — Optional options [page:Object object] <ul> <li>curveSegments - [page:Integer] - Not used at the moment - defaults to 12</li> <li>material - [page:Integer] - index of the material in a material list</li> <li>UVGenerator - A UV generator, defaults to [page:ExtrudeGeometry]'s WorldUVGenerator</li> </ul> </div> <h2>Methods</h2> <h3>.addShapeList([page:Array shapes], [page:Object options]) [page:this]</h3> <div> shapes — [page:Array] of [page:Shape shapes] <br /> options — See options in constructor </div> <div> Adds a list of shapes to the geometry. </div> <h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3> <div> shape — [page:Shape] <br /> options — See options in constructor </div> <div> Adds a single shape to the geometry </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>