<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8" /> <script src="../../list.js"></script> <script src="../../page.js"></script> <link type="text/css" rel="stylesheet" href="../../page.css" /> </head> <body> [page:Object3D] → <h1>[name]</h1> <div class="desc">A line or a series of lines.</div> <h2>Example</h2> <code>var material = new THREE.LineBasicMaterial({ color: 0x0000ff }); var geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( -10, 0, 0 ), new THREE.Vector3( 0, 10, 0 ), new THREE.Vector3( 10, 0, 0 ) ); var line = new THREE.Line( geometry, material ); scene.add( line ); </code> <h2>Constructor</h2> <h3>[name]( [page:Geometry geometry], [page:Material material], [page:Integer type] )</h3> <div> geometry — Vertices representing the line segment(s).<br /> material — Material for the line. Default is [page:LineBasicMaterial LineBasicMaterial].<br /> type — Connection type between vertices. Default is THREE.LineStrip. </div> <div>If no material is supplied, a randomized line material will be created and assigned to the object.</div> <div>Also, if no type is supplied, the default (THREE.LineStrip) will be used).</div> <h2>Properties</h2> <h3>[property:Geometry geometry]</h3> <div> Vertices representing the line segment(s). </div> <h3>[property:Material material]</h3> <div> Material for the line. </div> <h3>[property:Integer type]</h3> <div> Possible values: THREE.LineStrip or THREE.LinePieces. THREE.LineStrip will draw a series of segments connecting each point (first connected to the second, the second connected to the third, and so on and so forth); and THREE.LinePieces will draw a series of pairs of segments (first connected to the second, the third connected to the fourth, and so on and so forth).</div> <div> In OpenGL terms, LineStrip is the classic GL_LINE_STRIP and LinePieces is the equivalent to GL_LINES. </div> <h2>Methods</h2> <h3>[method:Array raycast]([page:Raycaster raycaster], [page:Array intersects])</h3> <div> Get intersections between a casted ray and this Line. [page:Raycaster.intersectObject] will call this method. </div> <h2>Source</h2> [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] </body> </html>