<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - interactive - voxel painter</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #f0f0f0; margin: 0px; overflow: hidden; } </style> </head> <body> <script src="../build/three.min.js"></script> <script src="js/renderers/Projector.js"></script> <script src="js/renderers/CanvasRenderer.js"></script> <script> var container; var camera, scene, renderer; var plane; var mouse, raycaster, isShiftDown = false; var cubeGeometry = new THREE.BoxGeometry( 50, 50, 50 ); var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, overdraw: 0.5 } ); var objects = []; init(); render(); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); var info = document.createElement( 'div' ); info.style.position = 'absolute'; info.style.top = '10px'; info.style.width = '100%'; info.style.textAlign = 'center'; info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - voxel painter<br><strong>click</strong>: add voxel, <strong>shift + click</strong>: remove voxel, <a href="javascript:save()">save .png</a>'; container.appendChild( info ); camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.set( 500, 800, 1300 ); camera.lookAt( new THREE.Vector3() ); scene = new THREE.Scene(); // Grid var size = 500, step = 50; var geometry = new THREE.Geometry(); for ( var i = - size; i <= size; i += step ) { geometry.vertices.push( new THREE.Vector3( - size, 0, i ) ); geometry.vertices.push( new THREE.Vector3( size, 0, i ) ); geometry.vertices.push( new THREE.Vector3( i, 0, - size ) ); geometry.vertices.push( new THREE.Vector3( i, 0, size ) ); } var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ); var line = new THREE.Line( geometry, material, THREE.LinePieces ); scene.add( line ); // raycaster = new THREE.Raycaster(); mouse = new THREE.Vector2(); var geometry = new THREE.PlaneBufferGeometry( 1000, 1000 ); geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); plane = new THREE.Mesh( geometry ); plane.visible = false; scene.add( plane ); objects.push( plane ); var material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } ); // Lights var ambientLight = new THREE.AmbientLight( 0x606060 ); scene.add( ambientLight ); var directionalLight = new THREE.DirectionalLight( 0xffffff ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); scene.add( directionalLight ); var directionalLight = new THREE.DirectionalLight( 0x808080 ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); scene.add( directionalLight ); renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xf0f0f0 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild(renderer.domElement); document.addEventListener( 'mousedown', onDocumentMouseDown, false ); document.addEventListener( 'keydown', onDocumentKeyDown, false ); document.addEventListener( 'keyup', onDocumentKeyUp, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); render(); } function onDocumentMouseDown( event ) { event.preventDefault(); mouse.x = ( event.clientX / renderer.domElement.width ) * 2 - 1; mouse.y = - ( event.clientY / renderer.domElement.height ) * 2 + 1; raycaster.setFromCamera( mouse, camera ); var intersects = raycaster.intersectObjects( objects ); if ( intersects.length > 0 ) { var intersect = intersects[ 0 ]; if ( isShiftDown ) { if ( intersect.object != plane ) { scene.remove( intersect.object ); objects.splice( objects.indexOf( intersect.object ), 1 ); } } else { var voxel = new THREE.Mesh( cubeGeometry, cubeMaterial ); voxel.position.copy( intersect.point ).add( intersect.face.normal ); voxel.position.divideScalar( 50 ).floor().multiplyScalar( 50 ).addScalar( 25 ); scene.add( voxel ); objects.push( voxel ); } render(); } } function onDocumentKeyDown( event ) { switch( event.keyCode ) { case 16: isShiftDown = true; break; } } function onDocumentKeyUp( event ) { switch( event.keyCode ) { case 16: isShiftDown = false; break; } } function save() { window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' ); return false; } function render() { renderer.render( scene, camera ); } </script> </body> </html>