<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - collada</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { font-family: Monospace; background-color: #000000; margin: 0px; overflow: hidden; } #info { color: #fff; position: absolute; top: 10px; width: 100%; text-align: center; z-index: 100; display:block; } a { color: skyblue } </style> </head> <body> <div id="info"> <a href="http://threejs.org" target="_blank">three.js</a> - monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> </div> <script src="../build/three.min.js"></script> <script src="js/loaders/ColladaLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var camera, scene, renderer, objects; var particleLight; var dae; var loader = new THREE.ColladaLoader(); loader.options.convertUpAxis = true; loader.load( './models/collada/monster/monster.dae', function ( collada ) { dae = collada.scene; dae.traverse( function ( child ) { if ( child instanceof THREE.SkinnedMesh ) { var animation = new THREE.Animation( child, child.geometry.animation ); animation.play(); } } ); dae.scale.x = dae.scale.y = dae.scale.z = 0.002; dae.updateMatrix(); init(); animate(); } ); function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 ); camera.position.set( 2, 2, 3 ); scene = new THREE.Scene(); // Grid var size = 14, step = 1; var geometry = new THREE.Geometry(); var material = new THREE.LineBasicMaterial( { color: 0x303030 } ); for ( var i = - size; i <= size; i += step ) { geometry.vertices.push( new THREE.Vector3( - size, - 0.04, i ) ); geometry.vertices.push( new THREE.Vector3( size, - 0.04, i ) ); geometry.vertices.push( new THREE.Vector3( i, - 0.04, - size ) ); geometry.vertices.push( new THREE.Vector3( i, - 0.04, size ) ); } var line = new THREE.Line( geometry, material, THREE.LinePieces ); scene.add( line ); // Add the COLLADA scene.add( dae ); particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) ); scene.add( particleLight ); // Lights scene.add( new THREE.AmbientLight( 0xcccccc ) ); var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee ); directionalLight.position.x = Math.random() - 0.5; directionalLight.position.y = Math.random() - 0.5; directionalLight.position.z = Math.random() - 0.5; directionalLight.position.normalize(); scene.add( directionalLight ); var pointLight = new THREE.PointLight( 0xffffff, 4 ); particleLight.add( pointLight ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } var clock = new THREE.Clock(); function render() { var timer = Date.now() * 0.0005; camera.position.x = Math.cos( timer ) * 10; camera.position.y = 2; camera.position.z = Math.sin( timer ) * 10; camera.lookAt( scene.position ); particleLight.position.x = Math.sin( timer * 4 ) * 3009; particleLight.position.y = Math.cos( timer * 5 ) * 4000; particleLight.position.z = Math.cos( timer * 4 ) * 3009; THREE.AnimationHandler.update( clock.getDelta() ); renderer.render( scene, camera ); } </script> </body> </html>