<!DOCTYPE html> <html lang="en"> <head> <title>three.js webgl - render-to-texture</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #ffffff; font-family:Monospace; font-size:13px; text-align:center; font-weight: bold; background-color: #000000; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #ffffff; } </style> </head> <body> <div id="container"></div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> render-to-texture webgl example</div> <script src="../build/three.min.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> <script id="fragment_shader_screen" type="x-shader/x-fragment"> varying vec2 vUv; uniform sampler2D tDiffuse; void main() { gl_FragColor = texture2D( tDiffuse, vUv ); } </script> <script id="fragment_shader_pass_1" type="x-shader/x-fragment"> varying vec2 vUv; uniform float time; void main() { float r = vUv.x; if( vUv.y < 0.5 ) r = 0.0; float g = vUv.y; if( vUv.x < 0.5 ) g = 0.0; gl_FragColor = vec4( r, g, time, 1.0 ); } </script> <script id="vertexShader" type="x-shader/x-vertex"> varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script> if ( ! Detector.webgl ) Detector.addGetWebGLMessage(); var container, stats; var cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; var rtTexture, material, quad; var delta = 0.01; init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 100; cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 ); cameraRTT.position.z = 100; // scene = new THREE.Scene(); sceneRTT = new THREE.Scene(); sceneScreen = new THREE.Scene(); var light = new THREE.DirectionalLight( 0xffffff ); light.position.set( 0, 0, 1 ).normalize(); sceneRTT.add( light ); light = new THREE.DirectionalLight( 0xffaaaa, 1.5 ); light.position.set( 0, 0, -1 ).normalize(); sceneRTT.add( light ); rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } ); material = new THREE.ShaderMaterial( { uniforms: { time: { type: "f", value: 0.0 } }, vertexShader: document.getElementById( 'vertexShader' ).textContent, fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent } ); var materialScreen = new THREE.ShaderMaterial( { uniforms: { tDiffuse: { type: "t", value: rtTexture } }, vertexShader: document.getElementById( 'vertexShader' ).textContent, fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent, depthWrite: false } ); var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight ); quad = new THREE.Mesh( plane, material ); quad.position.z = -100; sceneRTT.add( quad ); var geometry = new THREE.TorusGeometry( 100, 25, 15, 30 ); var mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } ); var mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } ); zmesh1 = new THREE.Mesh( geometry, mat1 ); zmesh1.position.set( 0, 0, 100 ); zmesh1.scale.set( 1.5, 1.5, 1.5 ); sceneRTT.add( zmesh1 ); zmesh2 = new THREE.Mesh( geometry, mat2 ); zmesh2.position.set( 0, 150, 100 ); zmesh2.scale.set( 0.75, 0.75, 0.75 ); sceneRTT.add( zmesh2 ); quad = new THREE.Mesh( plane, materialScreen ); quad.position.z = -100; sceneScreen.add( quad ); var n = 5, geometry = new THREE.SphereGeometry( 10, 64, 32 ), material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture } ); for( var j = 0; j < n; j ++ ) { for( var i = 0; i < n; i ++ ) { mesh = new THREE.Mesh( geometry, material2 ); mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20; mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20; mesh.position.z = 0; mesh.rotation.y = - Math.PI / 2; scene.add( mesh ); } } renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.autoClear = false; container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); } function onDocumentMouseMove( event ) { mouseX = ( event.clientX - windowHalfX ); mouseY = ( event.clientY - windowHalfY ); } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { var time = Date.now() * 0.0015; camera.position.x += ( mouseX - camera.position.x ) * .05; camera.position.y += ( - mouseY - camera.position.y ) * .05; camera.lookAt( scene.position ); if ( zmesh1 && zmesh2 ) { zmesh1.rotation.y = - time; zmesh2.rotation.y = - time + Math.PI / 2; } if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) { delta *= -1; } material.uniforms.time.value += delta; renderer.clear(); // Render first scene into texture renderer.render( sceneRTT, cameraRTT, rtTexture, true ); // Render full screen quad with generated texture renderer.render( sceneScreen, cameraRTT ); // Render second scene to screen // (using first scene as regular texture) renderer.render( scene, camera ); } </script> </body> </html>