Go to file
2019-02-21 20:39:05 +01:00
img added logo 2018-01-30 00:19:05 +01:00
models Slicer now slices d3sketch files instead of stl's 2017-12-18 16:37:03 +01:00
src Display settings inside accordion element 2019-02-21 20:39:05 +01:00
.babelrc add transform-class-properties 2017-12-21 12:49:44 +01:00
.eslintrc setting up linter 2018-04-17 11:29:17 +02:00
.gitignore move example 2017-11-16 22:40:39 +01:00
.npmignore move example 2017-11-16 22:40:39 +01:00
comb.js update combing 2018-05-24 16:14:03 +02:00
DOCS.md update docs 2018-03-06 17:49:39 +01:00
favicon.ico add favicon 2018-01-30 19:41:30 +01:00
index.js remove react on touch tap 2018-06-26 16:08:33 +02:00
package-lock.json remove react on touch tap 2018-06-26 16:08:33 +02:00
package.json remove react on touch tap 2018-06-26 16:08:33 +02:00
README.md rename base to default 2017-12-24 14:46:00 +01:00
webpack.config.js add hash to scripts 2018-05-02 16:34:35 +02:00

Doodle3D-Slicer

JavaScript gcode slicer, Intended to use with the Doodle3D WiFi-Box

Usage

import * as THREE from 'three';
import { defaultSettings, sliceGeometry } from 'Doodle3D/Doodle3D-Slicer';

const settings = {
  ...defaultSettings.default,
  ...defaultSettings.material.pla,
  ...defaultSettings.printer.ultimaker2go,
  ...defaultSettings.quality.high
};

const geometry = new THREE.TorusGeometry(20, 10, 30, 30).clone();

const gcode = await sliceGeometry(settings, geometry);

API

Settings

import { defaultSettings } from 'Doodle3D/Doodle3D-Slicer';

const settings = {
  ...defaultSettings.default,
  ...defaultSettings.material.pla,
  ...defaultSettings.printer.ultimaker2go,
  ...defaultSettings.quality.high
};

Create settings object to be used by the slicer

Slice Mesh

import { sliceMesh } from 'Doodle3D/Doodle3D-Slicer';

GCode: String = sliceMesh(settings: Object, mesh: THREE.Mesh, [sync: Boolean = false, onProgress: Func ])

Slice function that accepts Meshes

  • Settings: settings object (see settings)
  • Mesh: THREE.Mesh instance that contains the geometry
  • Sync: determines if the slicing progress will be sync (blocking) or async (non-blocking). A webworker is used to slice async
  • onProgress: progress callback

Slice Geometry

import { sliceGeometry } from 'Doodle3D/Doodle3D-Slicer';

GCode: String = sliceGeometry(settings: Object, geometry: THREE.Geometry | THREE.BufferGeometry, [matrix: THREE.Matrix, sync: Boolean = false, onProgress: Func ])

Slice function that accepts Geometry

  • Settings: settings object (see settings)
  • Geometry: THREE.Geometry instance
  • matrix: matrix that can control the scale, rotation and position of the model
  • Sync: determines if the slicing progress will be sync (blocking) or async (non-blocking). A webworker is used to slice async
  • onProgress: progress callback