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https://github.com/Doodle3D/Doodle3D-Slicer.git
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48 lines
1.2 KiB
HTML
Executable File
48 lines
1.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<div class="desc">Scenes allow you to set up what and where is to be rendered by three.js. This is where you place objects, lights and cameras.</div>
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<h2>Constructor</h2>
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<h3>[name]()</h3>
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<div>
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Create a new scene object.
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</div>
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<h2>Properties</h2>
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<h3>[property:Fog fog]</h3>
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<div>A [page:Fog fog] instance defining the type of fog that affects everything rendered in the scene. Default is null.</div>
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<h3>[property:Material overrideMaterial]</h3>
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<div>If not null, it will force everything in the scene to be rendered with that material. Default is null.</div>
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<h3>[property:boolean autoUpdate]</h3>
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<div>
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Default is true. If set, then the renderer checks every frame if the scene and its objects needs matrix updates.
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When it isn't, then you have to maintain all matrices in the scene yourself.
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</div>
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<h2>Methods</h2>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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