mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-23 05:57:57 +01:00
106 lines
2.7 KiB
HTML
Executable File
106 lines
2.7 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - controls - deviceorientation</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="user-scalable=no, initial-scale=1">
|
|
<style>
|
|
body {
|
|
margin: 0px;
|
|
background-color: #000000;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
font-weight: bold;
|
|
text-align:center;
|
|
}
|
|
|
|
a {
|
|
color: #ff8800;
|
|
}
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="container"></div>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - equirectangular panorama demo with DeviceOrientation controls.
|
|
photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
<script src="js/controls/DeviceOrientationControls.js"></script>
|
|
|
|
<script>
|
|
(function() {
|
|
"use strict"
|
|
|
|
window.addEventListener('load', function() {
|
|
|
|
var container, camera, scene, renderer, controls, geometry, mesh;
|
|
|
|
var animate = function(){
|
|
|
|
window.requestAnimationFrame( animate );
|
|
|
|
controls.update();
|
|
renderer.render(scene, camera);
|
|
|
|
};
|
|
|
|
container = document.getElementById( 'container' );
|
|
|
|
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
|
|
|
|
controls = new THREE.DeviceOrientationControls( camera );
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
var geometry = new THREE.SphereGeometry( 500, 16, 8 );
|
|
geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
|
|
|
|
var material = new THREE.MeshBasicMaterial( {
|
|
map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' )
|
|
} );
|
|
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
scene.add( mesh );
|
|
|
|
var geometry = new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 );
|
|
var material = new THREE.MeshBasicMaterial( { color: 0xff00ff, side: THREE.BackSide, wireframe: true } );
|
|
var mesh = new THREE.Mesh( geometry, material );
|
|
scene.add( mesh );
|
|
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize(window.innerWidth, window.innerHeight);
|
|
renderer.domElement.style.position = 'absolute';
|
|
renderer.domElement.style.top = 0;
|
|
container.appendChild(renderer.domElement);
|
|
|
|
window.addEventListener('resize', function() {
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
}, false);
|
|
|
|
animate();
|
|
|
|
}, false);
|
|
|
|
})();
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|