mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 02:07:56 +01:00
106 lines
2.7 KiB
HTML
Executable File
106 lines
2.7 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js webgl - controls - deviceorientation</title>
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<meta charset="utf-8">
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<meta name="viewport" content="user-scalable=no, initial-scale=1">
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<style>
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body {
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margin: 0px;
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background-color: #000000;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family:Monospace;
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font-size:13px;
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font-weight: bold;
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text-align:center;
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}
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a {
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color: #ff8800;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - equirectangular panorama demo with DeviceOrientation controls.
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photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">Jón Ragnarsson</a>.
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/controls/DeviceOrientationControls.js"></script>
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<script>
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(function() {
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"use strict"
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window.addEventListener('load', function() {
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var container, camera, scene, renderer, controls, geometry, mesh;
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var animate = function(){
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window.requestAnimationFrame( animate );
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controls.update();
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renderer.render(scene, camera);
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};
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container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 1, 1100);
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controls = new THREE.DeviceOrientationControls( camera );
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scene = new THREE.Scene();
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var geometry = new THREE.SphereGeometry( 500, 16, 8 );
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geometry.applyMatrix( new THREE.Matrix4().makeScale( -1, 1, 1 ) );
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var material = new THREE.MeshBasicMaterial( {
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map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' )
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} );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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var geometry = new THREE.BoxGeometry( 100, 100, 100, 4, 4, 4 );
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var material = new THREE.MeshBasicMaterial( { color: 0xff00ff, side: THREE.BackSide, wireframe: true } );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize(window.innerWidth, window.innerHeight);
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renderer.domElement.style.position = 'absolute';
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renderer.domElement.style.top = 0;
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container.appendChild(renderer.domElement);
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window.addEventListener('resize', function() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}, false);
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animate();
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}, false);
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})();
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</script>
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</body>
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</html>
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