mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-14 02:07:56 +01:00
192 lines
4.5 KiB
HTML
Executable File
192 lines
4.5 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - Open Asset Import Library (assimp) / assimp2json</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
font-family: Monospace;
|
|
background-color: #000000;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
}
|
|
|
|
#info {
|
|
color: #fff;
|
|
position: absolute;
|
|
top: 10px;
|
|
width: 100%;
|
|
text-align: center;
|
|
z-index: 100;
|
|
display:block;
|
|
|
|
}
|
|
|
|
a { color: red }
|
|
|
|
#stats { position: absolute; top:0; left: 0 }
|
|
#stats #fps { background: transparent !important }
|
|
#stats #fps #fpsText { color: #aaa !important }
|
|
#stats #fps #fpsGraph { display: none }
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> -
|
|
Jeep by Psionic, interior from
|
|
<a href="http://assimp.sf.net" target="_blank">Assimp</a>
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/loaders/AssimpJSONLoader.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) {
|
|
Detector.addGetWebGLMessage();
|
|
}
|
|
|
|
/*
|
|
|
|
Simple demo for loading json files generated by assimp2json
|
|
https://github.com/acgessler/assimp2json
|
|
|
|
assimp2json uses assimp (http://assimp.sf.net) to import 40+ 3D file
|
|
formats, including 3ds, obj, dae, blend, fbx, x, ms3d, lwo (and many
|
|
more).
|
|
|
|
TODOs:
|
|
- assimp supports skeletal animations and assimp2son exports
|
|
them. This demo currently doesn't read them.
|
|
- not all material properties supported by assimp are currently
|
|
mapped to THREE.js
|
|
|
|
The sample files for this demo originate in assimp's repository,
|
|
and were converted using assimp2json 2.0. The interior file was
|
|
slightly edited to adjust for lower-case texture names.
|
|
|
|
*/
|
|
|
|
var container, stats;
|
|
var camera, scene, renderer, objects;
|
|
var clock = new THREE.Clock();
|
|
|
|
// init scene
|
|
init();
|
|
|
|
var onProgress = function ( xhr ) {
|
|
if ( xhr.lengthComputable ) {
|
|
var percentComplete = xhr.loaded / xhr.total * 100;
|
|
console.log( Math.round(percentComplete, 2) + '% downloaded' );
|
|
}
|
|
};
|
|
|
|
var onError = function ( xhr ) {
|
|
};
|
|
|
|
// Load jeep model using the AssimpJSONLoader
|
|
var loader1 = new THREE.AssimpJSONLoader();
|
|
loader1.load( 'models/assimp/jeep/jeep.assimp.json', function ( object ) {
|
|
|
|
object.scale.multiplyScalar( 0.2 );
|
|
scene.add( object );
|
|
|
|
}, onProgress, onError );
|
|
|
|
// load interior model
|
|
var loader2 = new THREE.AssimpJSONLoader();
|
|
loader2.load( 'models/assimp/interior/interior.assimp.json', function ( object ) {
|
|
|
|
scene.add( object );
|
|
|
|
}, onProgress, onError );
|
|
|
|
animate();
|
|
|
|
|
|
//
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
|
|
camera.position.set( 2, 4, 5 );
|
|
|
|
scene = new THREE.Scene();
|
|
scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
|
|
|
|
// Lights
|
|
scene.add( new THREE.AmbientLight( 0xcccccc ) );
|
|
|
|
var directionalLight = new THREE.DirectionalLight( 0xeeeeee );
|
|
directionalLight.position.x = Math.random() - 0.5;
|
|
directionalLight.position.y = Math.random();
|
|
directionalLight.position.z = Math.random() - 0.5;
|
|
directionalLight.position.normalize();
|
|
scene.add( directionalLight );
|
|
|
|
// Renderer
|
|
renderer = new THREE.WebGLRenderer();
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
// Stats
|
|
stats = new Stats();
|
|
container.appendChild( stats.domElement );
|
|
|
|
// Events
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
}
|
|
|
|
//
|
|
|
|
var t = 0;
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
stats.update();
|
|
}
|
|
|
|
//
|
|
|
|
function render() {
|
|
|
|
var timer = Date.now() * 0.0005;
|
|
|
|
camera.position.x = Math.cos( timer ) * 10;
|
|
camera.position.y = 4;
|
|
camera.position.z = Math.sin( timer ) * 10;
|
|
|
|
camera.lookAt( scene.position );
|
|
|
|
renderer.render( scene, camera );
|
|
|
|
}
|
|
|
|
</script>
|
|
</body>
|
|
</html>
|