Doodle3D-Slicer/src/slicer.js
2017-06-22 13:21:18 +02:00

698 lines
18 KiB
JavaScript

import THREE from 'three.js';
import Paths from './paths.js';
import Slice from './slice.js';
import GCode from './gcode.js';
export default class {
constructor () {
this.progress = {
createdLines: false,
sliced: false,
generatedInnerLines: false,
generatedInfills: false,
generatedSupport: false,
optimizedPaths: false,
generatedGCode: false
};
}
setMesh (mesh) {
mesh.updateMatrix();
this.setGeometry(mesh.geometry, mesh.matrix);
return this;
}
setGeometry (geometry, matrix) {
//convert buffergeometry to geometry;
if (geometry.type === 'BufferGeometry') {
geometry = new THREE.Geometry().fromBufferGeometry(geometry);
}
else if (geometry.type === 'Geometry') {
geometry = geometry.clone();
}
else {
console.warn('Geometry is not an instance of BufferGeometry or Geometry');
return;
}
if (matrix instanceof THREE.Matrix4) {
geometry.applyMatrix(matrix);
}
geometry.computeBoundingBox();
geometry.computeFaceNormals();
geometry.mergeVertices();
this.geometry = geometry;
return this;
}
slice (settings) {
var supportEnabled = settings.config['supportEnabled'];
//get unique lines from geometry;
var lines = this._createLines(settings);
var slices = this._slice(lines, settings);
this._generateInnerLines(slices, settings);
this._generateInfills(slices, settings);
if (supportEnabled) {
this._generateSupport(slices, settings);
}
this._optimizePaths(slices, settings);
var gcode = this._slicesToGCode(slices, settings);
if (this.onfinish !== undefined) {
this.onfinish(gcode);
}
return gcode;
}
_createLines (settings) {
console.log('constructing lines from geometry');
var lines = [];
var lineLookup = {};
var addLine = (a, b) => {
var index = lineLookup[b + '_' + a];
if (index === undefined) {
index = lines.length;
lineLookup[a + '_' + b] = index;
lines.push({
line: new THREE.Line3(this.geometry.vertices[a], this.geometry.vertices[b]),
connects: [],
normals: []
});
}
return index;
}
for (var face of this.geometry.faces) {
if (face.normal.y !== 1 && face.normal.y !== -1) {
var normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
//check for only adding unique lines
//returns index of said line
var a = addLine(face.a, face.b);
var b = addLine(face.b, face.c);
var c = addLine(face.c, face.a);
//set connecting lines (based on face)
lines[a].connects.push(b, c);
lines[b].connects.push(c, a);
lines[c].connects.push(a, b);
lines[a].normals.push(normal);
lines[b].normals.push(normal);
lines[c].normals.push(normal);
}
}
this.progress.createdLines = true;
this._updateProgress(settings);
return lines;
}
_slice (lines, settings) {
console.log("generating slices");
var layerHeight = settings.config["layerHeight"];
var height = settings.config["dimensionsZ"];
var numLayers = height / layerHeight;
var layersIntersections = [];
for (var layer = 0; layer < numLayers; layer ++) {
layersIntersections[layer] = [];
}
for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
var line = lines[lineIndex].line;
var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
for (var layerIndex = min; layerIndex <= max; layerIndex ++) {
if (layerIndex >= 0 && layerIndex < numLayers) {
layersIntersections[layerIndex].push(lineIndex);
}
}
}
var slices = [];
for (var layer = 1; layer < layersIntersections.length; layer ++) {
var layerIntersections = layersIntersections[layer];
if (layerIntersections.length > 0) {
var y = layer * layerHeight;
var intersections = [];
for (var index of layerIntersections) {
var line = lines[index].line;
if (line.start.y === line.end.y) {
var x = line.start.x;
var z = line.start.z;
}
else {
var alpha = (y - line.start.y) / (line.end.y - line.start.y);
var x = line.end.x * alpha + line.start.x * (1 - alpha);
var z = line.end.z * alpha + line.start.z * (1 - alpha);
}
intersections[index] = new THREE.Vector2(z, x);
}
var done = [];
var sliceParts = [];
for (var index of layerIntersections) {
var firstPoint = index;
var closed = false;
if (done.indexOf(index) === -1) {
var shape = [];
while (index !== -1) {
done.push(index);
var intersection = intersections[index];
//uppercase X and Y because clipper vector
shape.push({X: intersection.x, Y: intersection.y});
var connects = lines[index].connects.map((value) => value);
var faceNormals = lines[index].normals.map((value) => value);
for (var i = 0; i < connects.length; i ++) {
var index = connects[i];
if (shape.length > 2 && index === firstPoint) {
closed = true;
break;
}
//check if index is already used
if (done.indexOf(index) === -1) {
//check if index has an intersection
if (intersections[index] !== undefined) {
var faceNormal = faceNormals[Math.floor(i / 2)];
var a = new THREE.Vector2(intersection.x, intersection.y);
var b = new THREE.Vector2(intersections[index].x, intersections[index].y);
if (a.distanceTo(b) < 0.0001 || (faceNormal.x === 0 && faceNormal.y === 0)) {
done.push(index);
connects = connects.concat(lines[index].connects);
faceNormals = faceNormals.concat(lines[index].normals);
index = -1;
}
else {
// THREE.Vector2.normal is not yet implimented
// var normal = a.sub(b).normal().normalize();
var normal = a.sub(b);
normal.set(-normal.y, normal.x).normalize();
if (normal.dot(faceNormal) > 0) {
break;
}
else {
index = -1;
}
}
}
else {
done.push(index);
index = -1;
}
}
else {
index = -1;
}
}
}
if (!closed) {
var index = firstPoint;
while (index !== -1) {
if (index !== firstPoint) {
done.push(index);
var intersection = intersections[index];
// PERFORMACE
// maybe performance can be increased by unshifting to sepperate
// array and to later concat the original en the new array
shape.unshift({X: intersection.x, Y: intersection.y});
}
var connects = lines[index].connects;
for (var index of connects) {
index = connects[j];
if (done.indexOf(index) === -1) {
if (intersections[index] !== undefined) {
break;
}
else {
done.push(index);
index = -1;
}
}
else {
index = -1;
}
}
}
}
if (shape.length > 0) {
var part = new Paths([shape], closed).clean(0.01);
sliceParts.push(part);
}
}
}
sliceParts.sort(function (a, b) {
return b.area() - a.area();
});
var slice = new Slice();
for (var i = 0; i < sliceParts.length; i ++) {
var slicePart1 = sliceParts[i];
if (slicePart1.closed) {
var merge = false;
for (var j = 0; j < slice.parts.length; j ++) {
var slicePart2 = slice.parts[j].intersect;
if (slicePart2.closed && slicePart2.intersect(slicePart1).length > 0) {
slicePart2.join(slicePart1);
merge = true;
break;
}
}
if (!merge) {
slice.add(slicePart1);
}
}
else {
slice.add(slicePart1);
}
}
slices.push(slice);
}
}
this.progress.sliced = true;
this._updateProgress(settings);
return slices;
}
_generateInnerLines (slices, settings) {
console.log("generating outer lines and inner lines");
//need to scale up everything because of clipper rounding errors
var scale = 100;
var layerHeight = settings.config["layerHeight"];
var nozzleDiameter = settings.config["nozzleDiameter"] * scale;
var shellThickness = settings.config["shellThickness"] * scale;
var nozzleRadius = nozzleDiameter / 2;
for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
for (var i = 0; i < slice.parts.length; i ++) {
var part = slice.parts[i];
if (!part.intersect.closed) {
continue;
}
//var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
var outerLine = part.intersect.scaleUp(scale).offset(-nozzleRadius);
if (outerLine.length > 0) {
part.outerLine = outerLine;
for (var offset = nozzleDiameter; offset <= shellThickness; offset += nozzleDiameter) {
var innerLine = outerLine.offset(-offset);
if (innerLine.length > 0) {
part.innerLines.push(innerLine);
}
else {
break;
}
}
}
}
}
this.progress.generatedInnerLines = true;
this._updateProgress(settings);
}
_generateInfills (slices, settings) {
console.log("generating infills");
//need to scale up everything because of clipper rounding errors
var scale = 100;
var layerHeight = settings.config["layerHeight"];
var fillGridSize = settings.config["fillGridSize"] * scale;
var bottomThickness = settings.config["bottomThickness"];
var topThickness = settings.config["topThickness"];
var nozzleDiameter = settings.config["nozzleDiameter"] * scale;
var infillOverlap = settings.config["infillOverlap"] * scale;
var bottomSkinCount = Math.ceil(bottomThickness/layerHeight);
var topSkinCount = Math.ceil(topThickness/layerHeight);
var nozzleRadius = nozzleDiameter / 2;
var hightemplateSize = Math.sqrt(2 * Math.pow(nozzleDiameter, 2));
for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
if (layer - bottomSkinCount >= 0 && layer + topSkinCount < slices.length) {
var downSkin = slices[layer - bottomSkinCount].getOutline();
var upSkin = slices[layer + topSkinCount].getOutline();
var surroundingLayer = upSkin.intersect(downSkin);
}
else {
var surroundingLayer = false;
}
for (var i = 0; i < slice.parts.length; i ++) {
var part = slice.parts[i];
if (!part.intersect.closed) {
continue;
}
var outerLine = part.outerLine;
if (outerLine.length > 0) {
var inset = (part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine;
var fillArea = inset.offset(-nozzleRadius);
if (surroundingLayer) {
var highFillArea = fillArea.difference(surroundingLayer);
if (infillOverlap > 0) {
highFillArea = highFillArea.offset(infillOverlap);
}
highFillArea = highFillArea.intersect(fillArea);
var lowFillArea = fillArea.difference(highFillArea);
}
else {
var highFillArea = fillArea;
}
var fill = new Paths([], false);
if (lowFillArea !== undefined && lowFillArea.length > 0) {
var bounds = lowFillArea.bounds();
var lowFillTemplate = this._getFillTemplate(bounds, fillGridSize, true, true);
part.fill.join(lowFillTemplate.intersect(lowFillArea));
}
if (highFillArea.length > 0) {
var bounds = highFillArea.bounds();
var even = (layer % 2 === 0);
var highFillTemplate = this._getFillTemplate(bounds, hightemplateSize, even, !even);
part.fill.join(highFillTemplate.intersect(highFillArea));
}
}
}
}
this.progress.generatedInfills = true;
this._updateProgress(settings);
}
_generateSupport (slices, settings) {
console.log("generating support");
//need to scale up everything because of clipper rounding errors
var scale = 100;
var layerHeight = settings.config["layerHeight"];
var supportGridSize = settings.config["supportGridSize"] * scale;
var supportAcceptanceMargin = settings.config["supportAcceptanceMargin"] * scale;
var supportMargin = settings.config["supportMargin"] * scale;
var plateSize = settings.config["supportPlateSize"] * scale;
var supportDistanceY = settings.config["supportDistanceY"];
var supportDistanceLayers = Math.ceil(supportDistanceY / layerHeight);
var nozzleDiameter = settings.config["nozzleDiameter"] * scale;
var supportAreas = new Paths([], true);
for (var layer = slices.length - 1 - supportDistanceLayers; layer >= 0; layer --) {
if (supportAreas.length > 0) {
if (layer >= supportDistanceLayers) {
//var sliceSkin = slices[layer - supportDistanceLayers].getOutline();
var sliceSkin = slices[layer].getOutline();
sliceSkin = sliceSkin.offset(supportMargin);
supportAreas = supportAreas.difference(sliceSkin);
}
var currentSlice = slices[layer];
if (layer === 0) {
supportAreas = supportAreas.offset(plateSize).difference(sliceSkin);
var template = this._getFillTemplate(supportAreas.bounds(), nozzleDiameter, true, false);
currentSlice.support = template.intersect(supportAreas);
}
else {
var supportTemplate = this._getFillTemplate(supportAreas.bounds(), supportGridSize, true, true);
currentSlice.support = supportTemplate.intersect(supportAreas).join(supportAreas.clone());
}
}
var supportSkin = slices[layer + supportDistanceLayers - 1].getOutline();
var slice = slices[layer + supportDistanceLayers];
for (var i = 0; i < slice.parts.length; i ++) {
var slicePart = slice.parts[i];
var outerLine = slicePart.outerLine;
var overlap = supportSkin.offset(supportAcceptanceMargin).intersect(outerLine);
var overhang = outerLine.difference(overlap);
if (overlap.length === 0 || overhang.length > 0) {
supportAreas = supportAreas.union(overhang.offset(supportAcceptanceMargin).intersect(outerLine));
}
}
}
this.progress.generatedSupport = true;
this._updateProgress(settings);
}
_optimizePaths (slices, settings) {
console.log("opimize paths");
//need to scale up everything because of clipper rounding errors
var scale = 100;
var brimOffset = settings.config["brimOffset"] * scale;
var start = new THREE.Vector2(0, 0);
for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
if (layer === 0) {
slice.brim = slice.getOutline().offset(brimOffset);
}
start = slice.optimizePaths(start);
for (var i = 0; i < slice.parts.length; i ++) {
var part = slice.parts[i];
if (part.intersect.closed) {
part.outerLine.scaleDown(scale);
for (var j = 0; j < part.innerLines.length; j ++) {
var innerLine = part.innerLines[j];
innerLine.scaleDown(scale);
}
part.fill.scaleDown(scale);
}
}
if (slice.support !== undefined) {
slice.support.scaleDown(scale);
}
if (slice.brim !== undefined) {
slice.brim.scaleDown(scale);
}
}
this.progress.optimizedPaths = true;
this._updateProgress(settings);
}
_getFillTemplate (bounds, size, even, uneven) {
var paths = new Paths([], false);
var left = Math.floor(bounds.left / size) * size;
var right = Math.ceil(bounds.right / size) * size;
var top = Math.floor(bounds.top / size) * size;
var bottom = Math.floor(bounds.bottom / size) * size;
var width = right - left;
if (even) {
for (var y = top; y <= bottom + width; y += size) {
paths.push([
{X: left, Y: y},
{X: right, Y: y - width}
]);
}
}
if (uneven) {
for (var y = top - width; y <= bottom; y += size) {
paths.push([
{X: left, Y: y},
{X: right, Y: y + width}
]);
}
}
return paths;
}
_slicesToGCode (slices, settings) {
var gcode = new GCode().setSettings(settings);
function pathToGCode (path, retract, unRetract, type) {
for (var i = 0; i < path.length; i ++) {
var shape = path[i];
var length = path.closed ? (shape.length + 1) : shape.length;
for (var j = 0; j < length; j ++) {
var point = shape[j % shape.length];
if (j === 0) {
//TODO
//moveTo should impliment combing
gcode.moveTo(point.X, point.Y, layer);
if (unRetract) {
gcode.unRetract();
}
}
else {
gcode.lineTo(point.X, point.Y, layer, type);
}
}
}
if (retract) {
gcode.retract();
}
}
for (var layer = 0; layer < slices.length; layer ++) {
var slice = slices[layer];
if (layer === 1) {
gcode.turnFanOn();
gcode.bottom = false;
}
if (slice.brim !== undefined) {
pathToGCode(slice.brim, true, true, "brim");
}
for (var i = 0; i < slice.parts.length; i ++) {
var part = slice.parts[i];
if (part.intersect.closed) {
pathToGCode(part.outerLine, false, true, "outerLine");
for (var j = 0; j < part.innerLines.length; j ++) {
var innerLine = part.innerLines[j];
pathToGCode(innerLine, false, false, "innerLine");
}
pathToGCode(part.fill, true, false, "fill");
}
else {
var retract = !(slice.parts.length === 1 && slice.support === undefined);
pathToGCode(part.intersect, retract, retract, "outerLine");
}
}
if (slice.support !== undefined) {
pathToGCode(slice.support, true, true, "support");
}
}
this.progress.generatedGCode = true;
this._updateProgress(settings);
return gcode.getGCode();
}
_updateProgress (settings) {
if (this.onprogress !== undefined) {
var supportEnabled = settings.config["supportEnabled"];
var progress = {};
var procent = 0;
var length = 0;
for (var i in this.progress) {
if (!(!supportEnabled && i === "generatedSupport")) {
progress[i] = this.progress[i];
if (progress[i]) {
procent += 1;
}
length += 1;
}
}
progress.procent = procent / length;
this.onprogress(progress);
}
}
}