mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-26 04:43:49 +01:00
68 lines
1.6 KiB
HTML
Executable File
68 lines
1.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="utf-8" />
|
||
<script src="../../../list.js"></script>
|
||
<script src="../../../page.js"></script>
|
||
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
||
</head>
|
||
<body>
|
||
[page:Curve] →
|
||
|
||
<h1>[name]</h1>
|
||
|
||
<div class="desc">
|
||
Create a smooth 3d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>.
|
||
</div>
|
||
|
||
<h2>Example</h2>
|
||
|
||
<code>
|
||
var curve = new THREE.CubicBezierCurve3(
|
||
new THREE.Vector3( -10, 0, 0 ),
|
||
new THREE.Vector3( -5, 15, 0 ),
|
||
new THREE.Vector3( 20, 15, 0 ),
|
||
new THREE.Vector3( 10, 0, 0 )
|
||
);
|
||
|
||
var geometry = new THREE.Geometry();
|
||
geometry.vertices = curve.getPoints( 50 );
|
||
|
||
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
|
||
|
||
// Create the final Object3d to add to the scene
|
||
var curveObject = new THREE.Line( geometry, material );
|
||
|
||
</code>
|
||
|
||
<h2>Constructor</h2>
|
||
|
||
|
||
<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2], [page:Vector3 v3] )</h3>
|
||
<div>
|
||
[page:Vector3 v0] – The starting point<br/>
|
||
[page:Vector3 v1] – The first control point<br/>
|
||
[page:Vector3 v2] – The second control point<br/>
|
||
[page:Vector3 v3] – The ending point<br/>
|
||
</div>
|
||
|
||
<h2>Properties</h2>
|
||
|
||
<h3>[property:Vector3 v0]</h3>
|
||
|
||
<h3>[property:Vector3 v1]</h3>
|
||
|
||
<h3>[property:Vector3 v2]</h3>
|
||
|
||
<h3>[property:Vector3 v3]</h3>
|
||
|
||
|
||
<h2>Methods</h2>
|
||
|
||
<h3>See [page:Curve] for inherited methods</h3>
|
||
<h2>Source</h2>
|
||
|
||
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
</body>
|
||
</html>
|