Doodle3D-Slicer/doodle_app/ui/Editor.js

453 lines
7.8 KiB
JavaScript
Executable File

/**
* @author mrdoob / http://mrdoob.com/
*/
var Editor = function () {
var SIGNALS = signals;
this.signals = {
editorCleared: new SIGNALS.Signal(),
savingStarted: new SIGNALS.Signal(),
savingFinished: new SIGNALS.Signal(),
transformModeChanged: new SIGNALS.Signal(),
snapChanged: new SIGNALS.Signal(),
spaceChanged: new SIGNALS.Signal(),
rendererChanged: new SIGNALS.Signal(),
sceneGraphChanged: new SIGNALS.Signal(),
cameraChanged: new SIGNALS.Signal(),
geometryChanged: new SIGNALS.Signal(),
objectSelected: new SIGNALS.Signal(),
objectFocused: new SIGNALS.Signal(),
objectAdded: new SIGNALS.Signal(),
objectChanged: new SIGNALS.Signal(),
objectRemoved: new SIGNALS.Signal(),
helperAdded: new SIGNALS.Signal(),
helperRemoved: new SIGNALS.Signal(),
materialChanged: new SIGNALS.Signal(),
fogTypeChanged: new SIGNALS.Signal(),
fogColorChanged: new SIGNALS.Signal(),
fogParametersChanged: new SIGNALS.Signal(),
windowResize: new SIGNALS.Signal(),
showGridChanged: new SIGNALS.Signal()
};
this.config = new Config();
this.storage = new Storage();
//this.loader = new Loader( this );
this.camera = new THREE.PerspectiveCamera( 50, 1, 1, 100000 );
this.camera.name = 'Camera';
this.scene = new THREE.Scene();
this.scene.name = 'Scene';
this.sceneHelpers = new THREE.Scene();
this.object = {};
this.geometries = {};
this.materials = {};
this.textures = {};
this.scripts = {};
this.selected = null;
this.helpers = {};
};
Editor.prototype = {
/*
showDialog: function ( value ) {
this.signals.showDialog.dispatch( value );
},
*/
//
setScene: function ( scene ) {
this.scene.uuid = scene.uuid;
this.scene.name = scene.name;
this.scene.userData = JSON.parse( JSON.stringify( scene.userData ) );
// avoid render per object
this.signals.sceneGraphChanged.active = false;
while ( scene.children.length > 0 ) {
this.addObject( scene.children[ 0 ] );
}
this.signals.sceneGraphChanged.active = true;
this.signals.sceneGraphChanged.dispatch();
},
//
addObject: function ( object ) {
var scope = this;
object.traverse( function ( child ) {
if ( child.geometry !== undefined ) scope.addGeometry( child.geometry );
if ( child.material !== undefined ) scope.addMaterial( child.material );
scope.addHelper( child );
} );
this.scene.add( object );
this.signals.objectAdded.dispatch( object );
this.signals.sceneGraphChanged.dispatch();
},
moveObject: function ( object, parent, before ) {
if ( parent === undefined ) {
parent = this.scene;
}
parent.add( object );
// sort children array
if ( before !== undefined ) {
var index = parent.children.indexOf( before );
parent.children.splice( index, 0, object );
parent.children.pop();
}
this.signals.sceneGraphChanged.dispatch();
},
nameObject: function ( object, name ) {
object.name = name;
this.signals.sceneGraphChanged.dispatch();
},
removeObject: function ( object ) {
if ( object.parent === undefined ) return; // avoid deleting the camera or scene
var scope = this;
object.traverse( function ( child ) {
scope.removeHelper( child );
} );
object.parent.remove( object );
this.signals.objectRemoved.dispatch( object );
this.signals.sceneGraphChanged.dispatch();
},
addGeometry: function ( geometry ) {
this.geometries[ geometry.uuid ] = geometry;
},
setGeometryName: function ( geometry, name ) {
geometry.name = name;
this.signals.sceneGraphChanged.dispatch();
},
addMaterial: function ( material ) {
this.materials[ material.uuid ] = material;
},
setMaterialName: function ( material, name ) {
material.name = name;
this.signals.sceneGraphChanged.dispatch();
},
addTexture: function ( texture ) {
this.textures[ texture.uuid ] = texture;
},
//
addHelper: function () {
var geometry = new THREE.SphereGeometry( 20, 4, 2 );
var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
return function ( object ) {
var helper;
if ( object instanceof THREE.Camera ) {
helper = new THREE.CameraHelper( object, 10 );
} else if ( object instanceof THREE.PointLight ) {
helper = new THREE.PointLightHelper( object, 10 );
} else if ( object instanceof THREE.DirectionalLight ) {
helper = new THREE.DirectionalLightHelper( object, 20 );
} else if ( object instanceof THREE.SpotLight ) {
helper = new THREE.SpotLightHelper( object, 10 );
} else if ( object instanceof THREE.HemisphereLight ) {
helper = new THREE.HemisphereLightHelper( object, 10 );
} else if ( object instanceof THREE.SkinnedMesh ) {
helper = new THREE.SkeletonHelper( object );
} else {
// no helper for this object type
return;
}
var picker = new THREE.Mesh( geometry, material );
picker.name = 'picker';
picker.userData.object = object;
picker.visible = false;
helper.add( picker );
this.sceneHelpers.add( helper );
this.helpers[ object.id ] = helper;
this.signals.helperAdded.dispatch( helper );
};
}(),
removeHelper: function ( object ) {
if ( this.helpers[ object.id ] !== undefined ) {
var helper = this.helpers[ object.id ];
helper.parent.remove( helper );
delete this.helpers[ object.id ];
this.signals.helperRemoved.dispatch( helper );
}
},
//
addScript: function ( object, script ) {
if ( this.scripts[ object.uuid ] === undefined ) {
this.scripts[ object.uuid ] = [];
}
this.scripts[ object.uuid ].push( script );
this.signals.scriptAdded.dispatch( script );
},
removeScript: function ( object, script ) {
if ( this.scripts[ object.uuid ] === undefined ) return;
var index = this.scripts[ object.uuid ].indexOf( script );
if ( index !== - 1 ) {
this.scripts[ object.uuid ].splice( index, 1 );
}
this.signals.scriptRemoved.dispatch( script );
},
//
select: function ( object ) {
if ( this.selected === object ) return;
var uuid = null;
if ( object !== null ) {
uuid = object.uuid;
}
this.selected = object;
this.config.setKey( 'selected', uuid );
this.signals.objectSelected.dispatch( object );
},
selectById: function ( id ) {
if ( id === this.camera.id ) {
this.select( this.camera );
return;
}
this.select( this.scene.getObjectById( id, true ) );
},
selectByUuid: function ( uuid ) {
var scope = this;
this.scene.traverse( function ( child ) {
if ( child.uuid === uuid ) {
scope.select( child );
}
} );
},
deselect: function () {
this.select( null );
},
focus: function ( object ) {
this.signals.objectFocused.dispatch( object );
},
focusById: function ( id ) {
this.focus( this.scene.getObjectById( id, true ) );
},
clear: function () {
this.camera.position.set( 500, 250, 500 );
this.camera.lookAt( new THREE.Vector3() );
var objects = this.scene.children;
while ( objects.length > 0 ) {
this.removeObject( objects[ 0 ] );
}
this.geometries = {};
this.materials = {};
this.textures = {};
this.scripts = {};
this.deselect();
this.signals.editorCleared.dispatch();
},
//
fromJSON: function ( json ) {
var loader = new THREE.ObjectLoader();
// backwards
if ( json.scene === undefined ) {
var scene = loader.parse( json );
this.setScene( scene );
return;
}
// TODO: Clean this up somehow
var camera = loader.parse( json.camera );
this.camera.position.copy( camera.position );
this.camera.rotation.copy( camera.rotation );
this.camera.aspect = camera.aspect;
this.camera.near = camera.near;
this.camera.far = camera.far;
this.setScene( loader.parse( json.scene ) );
this.scripts = json.scripts;
},
toJSON: function () {
return {
project: {
vr: this.config.getKey( 'project/vr' )
},
camera: this.camera.toJSON(),
scene: this.scene.toJSON(),
scripts: this.scripts
};
}
}