Doodle3D-Slicer/src/sliceActions/slice.js
2017-07-18 12:26:30 +02:00

66 lines
2.2 KiB
JavaScript

import calculateLayersIntersections from './calculateLayersIntersections.js';
import createLines from './createLines.js';
import generateInfills from './generateInfills.js';
import generateInnerLines from './generateInnerLines.js';
import generateSupport from './generateSupport.js';
import intersectionsToShapes from './intersectionsToShapes.js';
import addBrim from './addBrim.js';
import optimizePaths from './optimizePaths.js';
import shapesToSlices from './shapesToSlices.js';
import slicesToGCode from './slicesToGCode.js';
import detectOpenClosed from './detectOpenClosed.js';
import applyPrecision from './applyPrecision.js';
import removePrecision from './removePrecision.js';
export default function(geometry, settings, onProgress) {
const totalStages = 11;
let current = -1;
const updateProgress = (action) => {
current ++;
if (onProgress) onProgress({ done: current, total: totalStages, action });
};
geometry.computeFaceNormals();
// get unique lines from geometry;
updateProgress('Constructing unique lines from geometry');
const lines = createLines(geometry, settings);
updateProgress('Detecting open vs closed shapes');
const openClosed = detectOpenClosed(lines);
updateProgress('Calculating layer intersections');
const {
layerIntersectionIndexes,
layerIntersectionPoints
} = calculateLayersIntersections(lines, settings);
updateProgress('Constructing shapes from intersections');
const shapes = intersectionsToShapes(layerIntersectionIndexes, layerIntersectionPoints, lines, settings);
applyPrecision(shapes);
updateProgress('Constructing slices from shapes');
const slices = shapesToSlices(shapes, settings);
updateProgress('Generating inner lines');
generateInnerLines(slices, settings);
updateProgress('Generating infills');
generateInfills(slices, settings);
updateProgress('Generating support');
generateSupport(slices, settings);
updateProgress('Adding brim');
addBrim(slices, settings);
updateProgress('Optimizing paths');
optimizePaths(slices, settings);
removePrecision(slices);
updateProgress('Constructing gcode');
const gcode = slicesToGCode(slices, settings);
updateProgress('Finished');
return gcode;
}