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https://github.com/Doodle3D/Doodle3D-Slicer.git
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58 lines
1.1 KiB
HTML
Executable File
58 lines
1.1 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Line] →
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<h1>[name]</h1>
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<div class="desc">
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The camera Helper is an Object3D which helps visualizing what a camera contains in its frustum.<br />
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It visualizes the frustum with an line Geometry.
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</div>
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<h2>Constructor</h2>
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<h3>[name]([page:Camera camera])</h3>
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<div>
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camera -- The camera to visualize.
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</div>
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<div>
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This create a new [Name] for the specified camera.
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</div>
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<h2>Properties</h2>
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<h3>[property:object pointMap]</h3>
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<div>
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This contains the points to viualize the cameraHelper
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</div>
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<h3>[property:Camera camera]</h3>
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<div>
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The camera to visualize.
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</div>
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<h2>Methods</h2>
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<h3>[method:null update]()</h3>
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<div>
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Updates the helper based on the projectionMatrix of the camera.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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