mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-30 01:14:57 +01:00
266 lines
6.5 KiB
HTML
Executable File
266 lines
6.5 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - normal map [Lee Perry-Smith]</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background:#000;
|
|
color:#fff;
|
|
padding:0;
|
|
margin:0;
|
|
font-weight: bold;
|
|
overflow:hidden;
|
|
}
|
|
|
|
a {
|
|
color: #ffffff;
|
|
}
|
|
|
|
#info {
|
|
position: absolute;
|
|
top: 0px; width: 100%;
|
|
color: #ffffff;
|
|
padding: 5px;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
z-index:1000;
|
|
}
|
|
|
|
#oldie {
|
|
background:rgb(200,100,0) !important;
|
|
color:#fff;
|
|
}
|
|
|
|
#vt { display:none }
|
|
#vt, #vt a { color:orange; }
|
|
.code { }
|
|
|
|
</style>
|
|
</head>
|
|
|
|
<body>
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl normalmap demo.
|
|
<a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head.
|
|
|
|
<div id="vt">displacement mapping needs vertex textures (GPU with Shader Model 3.0)<br/>
|
|
on Windows use <span class="code">Chrome --use-gl=desktop</span> or Firefox 4<br/>
|
|
please star this <a href="http://code.google.com/p/chromium/issues/detail?id=52497">Chrome issue</a> to get ANGLE support
|
|
</div>
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
<script src="js/libs/stats.min.js"></script>
|
|
|
|
<script src="js/shaders/BleachBypassShader.js"></script>
|
|
<script src="js/shaders/ColorCorrectionShader.js"></script>
|
|
<script src="js/shaders/CopyShader.js"></script>
|
|
<script src="js/shaders/FXAAShader.js"></script>
|
|
|
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
|
<script src="js/postprocessing/RenderPass.js"></script>
|
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
|
<script src="js/postprocessing/MaskPass.js"></script>
|
|
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var statsEnabled = true;
|
|
|
|
var container, stats, loader;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var mesh, zmesh, lightMesh, geometry;
|
|
var mesh1;
|
|
|
|
var directionalLight, pointLight, ambientLight;
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
var composer, effectFXAA;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 1200;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
// LIGHTS
|
|
|
|
ambientLight = new THREE.AmbientLight( 0x444444 );
|
|
scene.add( ambientLight );
|
|
|
|
pointLight = new THREE.PointLight( 0xffffff, 1.25, 1000 );
|
|
pointLight.position.set( 0, 0, 600 );
|
|
|
|
scene.add( pointLight );
|
|
|
|
directionalLight = new THREE.DirectionalLight( 0xffffff );
|
|
directionalLight.position.set( 1, -0.5, -1 );
|
|
scene.add( directionalLight );
|
|
|
|
var material = new THREE.MeshPhongMaterial( {
|
|
color: 0xdddddd,
|
|
specular: 0x222222,
|
|
shininess: 35,
|
|
map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
|
|
specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
|
|
normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
|
|
normalScale: new THREE.Vector2( 0.8, 0.8 ),
|
|
wrapRGB: new THREE.Vector3( 0.575, 0.5, 0.5 ),
|
|
wrapAround: true
|
|
} );
|
|
|
|
loader = new THREE.JSONLoader( true );
|
|
document.body.appendChild( loader.statusDomElement );
|
|
|
|
loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setClearColor( 0x111111 );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
//
|
|
|
|
renderer.gammaInput = true;
|
|
renderer.gammaOutput = true;
|
|
|
|
//
|
|
|
|
if ( statsEnabled ) {
|
|
|
|
stats = new Stats();
|
|
stats.domElement.style.position = 'absolute';
|
|
stats.domElement.style.top = '0px';
|
|
stats.domElement.style.zIndex = 100;
|
|
container.appendChild( stats.domElement );
|
|
|
|
}
|
|
|
|
// COMPOSER
|
|
|
|
renderer.autoClear = false;
|
|
|
|
var renderModel = new THREE.RenderPass( scene, camera );
|
|
|
|
var effectBleach = new THREE.ShaderPass( THREE.BleachBypassShader );
|
|
var effectColor = new THREE.ShaderPass( THREE.ColorCorrectionShader );
|
|
effectFXAA = new THREE.ShaderPass( THREE.FXAAShader );
|
|
|
|
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / window.innerWidth, 1 / window.innerHeight );
|
|
|
|
effectBleach.uniforms[ 'opacity' ].value = 0.4;
|
|
|
|
effectColor.uniforms[ 'powRGB' ].value.set( 1.4, 1.45, 1.45 );
|
|
effectColor.uniforms[ 'mulRGB' ].value.set( 1.1, 1.1, 1.1 );
|
|
|
|
effectFXAA.renderToScreen = true;
|
|
|
|
composer = new THREE.EffectComposer( renderer );
|
|
|
|
composer.addPass( renderModel );
|
|
|
|
composer.addPass( effectBleach );
|
|
composer.addPass( effectColor );
|
|
composer.addPass( effectFXAA );
|
|
|
|
// EVENTS
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function createScene( geometry, scale, material ) {
|
|
|
|
geometry.computeTangents();
|
|
|
|
mesh1 = new THREE.Mesh( geometry, material );
|
|
|
|
mesh1.position.y = - 50;
|
|
mesh1.scale.x = mesh1.scale.y = mesh1.scale.z = scale;
|
|
|
|
scene.add( mesh1 );
|
|
|
|
loader.statusDomElement.style.display = "none";
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function onWindowResize( event ) {
|
|
|
|
SCREEN_WIDTH = window.innerWidth;
|
|
SCREEN_HEIGHT = window.innerHeight;
|
|
|
|
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
|
|
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
|
|
camera.updateProjectionMatrix();
|
|
|
|
composer.reset();
|
|
|
|
effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
|
|
|
|
}
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX ) * 10;
|
|
mouseY = ( event.clientY - windowHalfY ) * 10;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
if ( statsEnabled ) stats.update();
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
var ry = mouseX * 0.0003, rx = mouseY * 0.0003;
|
|
|
|
if( mesh1 ) {
|
|
|
|
mesh1.rotation.y = ry;
|
|
mesh1.rotation.x = rx;
|
|
|
|
}
|
|
|
|
//renderer.render( scene, camera );
|
|
composer.render();
|
|
|
|
}
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|