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https://github.com/Doodle3D/Doodle3D-Slicer.git
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45 lines
1.2 KiB
JavaScript
45 lines
1.2 KiB
JavaScript
const scale = 100;
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export default function generateInnerLines(slices, settings) {
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console.log("generating outer lines and inner lines");
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// need to scale up everything because of clipper rounding errors
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let {layerHeight, nozzleDiameter, shellThickness} = settings.config;
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nozzleDiameter *= scale;
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shellThickness *= scale;
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var nozzleRadius = nozzleDiameter / 2;
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var shells = Math.round(shellThickness / nozzleDiameter);
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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if (!part.intersect.closed) {
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continue;
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}
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// var outerLine = part.intersect.clone().scaleUp(scale).offset(-nozzleRadius);
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var outerLine = part.intersect.scaleUp(scale).offset(-nozzleRadius);
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if (outerLine.length > 0) {
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part.outerLine = outerLine;
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for (var shell = 1; shell < shells; shell += 1) {
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var offset = shell * nozzleDiameter;
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var innerLine = outerLine.offset(-offset);
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if (innerLine.length > 0) {
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part.innerLines.push(innerLine);
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}
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else {
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break;
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}
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}
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}
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}
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}
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}
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