Doodle3D-Slicer/three.js-master/docs/api/extras/helpers/VertexNormalsHelper.html
2017-06-22 13:21:07 +02:00

61 lines
1.6 KiB
HTML
Executable File

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<script src="../../../list.js"></script>
<script src="../../../page.js"></script>
<link type="text/css" rel="stylesheet" href="../../../page.css" />
</head>
<body>
[page:Line] &rarr;
<h1>[name]</h1>
<div class="desc">Renders [page:ArrowHelper arrows] to visualize an object's vertex normal vectors. Requires that normals have been specified in a [page:BufferAttribute custom attribute] or have been calculated using [page:Geometry.computeVertexNormals computeVertexNormals]. </div>
<h2>Example</h2>
<code>
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
object = new THREE.Mesh( geometry, material );
edges = new THREE.VertexNormalsHelper( object, 2, 0x00ff00, 1 );
scene.add( object );
scene.add( edges );
</code>
[example:webgl_helpers Example using various helpers]
<h2>Constructor</h2>
<h3>[name]( [page:Object3D object], [page:Number size], [page:Color color], [page:Number linewidth] )</h3>
<div>object -- object for which to render vertex normals
size -- size (length) of the arrows
color -- color of the arrows
linewidth -- width of the arrow lines
</div>
<h2>Properties</h2>
<h3>[property:Object3D object]</h3>
<div>
The attached object
</div>
<h2>Methods</h2>
<h3>[method:null update]()</h3>
<div>Updates the vertex normal preview based on movement of the object.</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>