mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
63 lines
1.6 KiB
HTML
Executable File
63 lines
1.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../list.js"></script>
|
|
<script src="../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Object3D] → [page:Light] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">
|
|
Affects objects using [page:MeshLambertMaterial] or [page:MeshPhongMaterial].
|
|
</div>
|
|
|
|
|
|
<h2>Example</h2>
|
|
|
|
<code>var light = new THREE.PointLight( 0xff0000, 1, 100 );
|
|
light.position.set( 50, 50, 50 );
|
|
scene.add( light );</code>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]([page:Integer hex], [page:Float intensity], [page:Number distance])</h3>
|
|
<div>
|
|
[page:Integer hex] — Numeric value of the RGB component of the color. <br />
|
|
[page:Float intensity] — Numeric value of the light's strength/intensity. <br />
|
|
[page:Number distance] -- The distance of the light where the intensity is 0. When distance is 0, then the distance is endless.
|
|
</div>
|
|
<div>
|
|
Creates a light at a specific position in the scene. The light shines in all directions (roughly similar to a light bulb.)
|
|
|
|
</div>
|
|
|
|
|
|
<h2>Properties</h2>
|
|
|
|
<h3>[property:Float intensity]</h3>
|
|
<div>
|
|
Light's intensity.<br />
|
|
Default - *1.0*.
|
|
</div>
|
|
|
|
<h3>[property:Float distance]</h3>
|
|
<div>
|
|
If non-zero, light will attenuate linearly from maximum intensity at light *position* down to zero at *distance*.<br />
|
|
Default — *0.0*.
|
|
</div>
|
|
|
|
<h2>Methods</h2>
|
|
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|