mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
165 lines
5.2 KiB
HTML
Executable File
165 lines
5.2 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<div class="desc">A loader for loading objects in JSON format.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Boolean showStatus] )</h3>
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<div>
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[page:Boolean showStatus] — Show the status of loading div.
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</div>
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<div>
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Creates a new [name].
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</div>
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<h2>Properties</h2>
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<h3>[property:boolean withCredentials]</h3>
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<div>
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If true, the ajax request will use cookies.
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</div>
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<h2>Properties inherited from [page:Loader]</h2>
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<h3>[property:Boolean showStatus]</h3>
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<div>If true, show loading status in the statusDomElement.</div>
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<h3>[property:DOMElement statusDomElement]</h3>
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<div>This is the recipient of status messages.</div>
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<h3>[property:Function onLoadStart]</h3>
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<div>Will be called when load starts.</div>
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<div>The default is a function with empty body.</div>
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<!--
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<h3>[property:Function onLoadProgress]</h3>
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<div>Will be called while load progresses.</div>
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<div>The default is a function with empty body.</div>
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-->
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<h3>[property:Function onLoadComplete]</h3>
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<div>Will be called when load completes.</div>
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<div>The default is a function with empty body.</div>
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<h2>Methods</h2>
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<h3>[method:null load]( [page:String url], [page:Function callback], [page:String texturePath] )</h3>
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<div>
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[page:String url] — required<br />
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[page:Function callback] — required. Will be called when load completes. The arguments will be the loaded [page:Object3D] and the loaded [page:Array materials].<br />
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[page:String texturePath] — optional. If not specified, textures will be assumed to be in the same folder as the Javascript model file.
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</div>
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<h3>[method:null loadAjaxJSON]([page:JSONLoader context], [page:String url], [page:Function callback], [page:String texturePath], [page:Function callbackProgress])</h3>
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<div>
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[page:JSONLoader context] — The [page:JSONLoader] instance<br />
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[page:String url] — required<br />
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[page:Function callback] — required. This function will be called with the loaded model as an instance of [page:Geometry geometry] when the load is completed.<br />
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[page:String texturePath] — Base path for textures.<br />
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[page:Function callbackProgress] — Will be called while load progresses. The argument will be an [page:Object] containing two attributes: .[page:Integer total] and .[page:Integer loaded] bytes.
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</div>
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<div>
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Begin loading from url and call <em>callback</em> with the parsed response content.
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</div>
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<h3>[method:Object3D parse]( [page:Object json], [page:String texturePath] )</h3>
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<div>
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[page:String json] — JSON object to parse.<br />
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[page:String texturePath] — Base path for textures.
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</div>
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<div>
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Parse a <em>JSON</em> structure and return an [page:Object] containing the parsed .[page:Geometry] and .[page:Array materials].
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</div>
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<h2>Methods inherited from [page:Loader]</h2>
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<h3>[method:Boolean needsTangents]( [page:Array materials] )</h3>
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<div>
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[page:Array materials] — an array of [page:Material]
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</div>
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<div>
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Checks if the loaded object needs tangents based on its materials.
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</div>
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<h3>[method:null updateProgress]( [page:object progress] )</h3>
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<div>
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[page:Object progress] — an object containing loaded(contains the amount of bytes loaded) and optionally total (containing the total amount of bytes).
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</div>
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<div>
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Updates the DOM object with the progress made.
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</div>
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<h3>[method:Material createMaterial]( [page:object m], [page:string texturePath] )</h3>
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<div>
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[page:Object m] — The parameters to create the material. <br />
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[page:String texturePath] — The base path of the textures.
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</div>
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<div>
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Creates the Material based on the parameters m.
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</div>
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<h3>[method:Array initMaterials]( [page:Array materials], [page:string texturePath] )</h3>
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<div>
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[page:Array materials] — an array of parameters to create materials. <br />
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[page:String texturePath] — The base path of the textures.
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</div>
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<div>
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Creates an array of [page:Material] based on the array of parameters m. The index of the parameters decide the correct index of the materials.
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</div>
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<h3>[method:String extractUrlBase]( [page:string url] )</h3>
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<div>
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[page:String url] — The url to extract the base url from.
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</div>
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<div>
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Extract the base from the URL.
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</div>
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<h3>[method:DOMElement addStatusElement]()</h3>
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<div>
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Add a DOM element to indicate the progress and return the DOMElement
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</div>
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<h2>Example</h2>
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<code>
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// instantiate a loader
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var loader = new THREE.JSONLoader();
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// load a resource
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loader.load(
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// resource URL
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'models/animated/monster/monster.js',
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// Function when resource is loaded
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function ( geometry, materials ) {
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var material = new THREE.MeshFaceMaterial( materials );
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var object = new THREE.Mesh( geometry, material );
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scene.add( object );
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}
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);
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</code>
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[example:webgl_loader_json_blender]
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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