mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-19 12:27:56 +01:00
263 lines
7.1 KiB
HTML
Executable File
263 lines
7.1 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../list.js"></script>
|
|
<script src="../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
</head>
|
|
<body>
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">Represents a boundary box in 3d space.</div>
|
|
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]([page:Vector3 min], [page:Vector3 max])</h3>
|
|
<div>
|
|
min -- Lower (x, y, z) boundary of the box.<br />
|
|
max -- Upper (x, y, z) boundary of the box.
|
|
</div>
|
|
<div>
|
|
Creates a box bounded by min and max.
|
|
</div>
|
|
|
|
<h2>Properties</h2>
|
|
|
|
|
|
|
|
<h3>[property:Vector3 min]</h3>
|
|
<div>
|
|
Lower (x, y, z) boundary of this box.
|
|
</div>
|
|
|
|
<h3>[property:Vector3 max]</h3>
|
|
<div>
|
|
Upper (x, y, z) boundary of this box.
|
|
</div>
|
|
|
|
<h2>Methods</h2>
|
|
|
|
|
|
|
|
<h3>[method:Box3 set]([page:Vector3 min], [page:Vector3 max]) [page:Box3 this]</h3>
|
|
<div>
|
|
min -- Lower (x, y, z) boundary of the box. <br />
|
|
max -- Upper (x, y, z) boundary of the box.
|
|
</div>
|
|
<div>
|
|
Sets the lower and upper (x, y, z) boundaries of this box.
|
|
</div>
|
|
|
|
<h3>[method:Box3 applyMatrix4]([page:Matrix4 matrix]) [page:Box3 this]</h3>
|
|
<div>
|
|
matrix -- The [page:Matrix4] to apply
|
|
</div>
|
|
<div>
|
|
Transforms this Box3 with the supplied matrix.
|
|
</div>
|
|
|
|
<h3>[method:Vector3 clampPoint]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
|
|
<div>
|
|
point -- Position to clamp. <br />
|
|
optionalTarget -- If specified, the clamped result will be copied here.
|
|
</div>
|
|
<div>
|
|
Clamps *point* within the bounds of this box.
|
|
</div>
|
|
|
|
<h3>[method:Boolean isIntersectionBox]([page:Box3 box])</h3>
|
|
<div>
|
|
box -- Box to check for intersection against.
|
|
</div>
|
|
<div>
|
|
Determines whether or not this box intersects *box*.
|
|
</div>
|
|
|
|
<h3>[method:Box3 setFromPoints]([page:Array points]) [page:Box3 this]</h3>
|
|
<div>
|
|
points -- Set of points that the resulting box will envelop.
|
|
</div>
|
|
<div>
|
|
Sets the upper and lower bounds of this box to include all of the points in *points*.
|
|
</div>
|
|
|
|
<h3>[method:Box3 setFromObject]([page:Object3D object]) [page:Box3 this]</h3>
|
|
<div>
|
|
object -- [page:Object3D] to compute the bounding box for.
|
|
</div>
|
|
<div>
|
|
Computes the world-axis-aligned bounding box of an object (including its children),
|
|
accounting for both the object's, and childrens', world transforms
|
|
</div>
|
|
|
|
|
|
|
|
<h3>[method:Vector3 size]([page:Vector3 optionalTarget])</h3>
|
|
<div>
|
|
optionalTarget -- If specified, the result will be copied here.
|
|
</div>
|
|
<div>
|
|
Returns the width, height, and depth of this box.
|
|
</div>
|
|
|
|
<h3>[method:Box3 union]([page:Box3 box])</h3>
|
|
<div>
|
|
box -- Box that will be unioned with this box.
|
|
</div>
|
|
<div>
|
|
Unions this box with *box* setting the upper bound of this box to the greater of the
|
|
two boxes' upper bounds and the lower bound of this box to the lesser of the two boxes'
|
|
lower bounds.
|
|
</div>
|
|
|
|
<h3>[method:Vector3 getParameter]([page:Vector3 point], [page:Vector3 optionalTarget])</h3>
|
|
<div>
|
|
point -- Point to parametrize.
|
|
optionalTarget -- If specified, the result will be copied here.
|
|
</div>
|
|
<div>
|
|
Returns point as a proportion of this box's width and height.
|
|
</div>
|
|
|
|
<h3>[method:Box3 intersect]([page:Box3 box]) [page:Box3 this]</h3>
|
|
<div>
|
|
box -- Box to intersect with.
|
|
</div>
|
|
<div>
|
|
Returns the intersection of this and *box*, setting the upper bound of this box to the lesser </br>
|
|
of the two boxes' upper bounds and the lower bound of this box to the greater of the two boxes' </br>
|
|
lower bounds.
|
|
</div>
|
|
|
|
<h3>[method:Boolean containsBox]([page:Box3 box])</h3>
|
|
<div>
|
|
box -- Box to test for inclusion.
|
|
</div>
|
|
<div>
|
|
Returns true if this box includes the entirety of *box*. If this and *box* overlap exactly,</br>
|
|
this function also returns true.
|
|
</div>
|
|
|
|
<h3>[method:Boolean containsPoint]([page:Vector3 point])</h3>
|
|
<div>
|
|
point -- [page:Vector3] to check for inclusion.
|
|
</div>
|
|
<div>
|
|
Returns true if the specified point lies within the boundaries of this box.
|
|
</div>
|
|
|
|
<h3>[method:Box3 translate]([page:Vector3 offset]) [page:Box3 this]</h3>
|
|
<div>
|
|
offset -- Direction and distance of offset.
|
|
</div>
|
|
<div>
|
|
Adds *offset* to both the upper and lower bounds of this box, effectively moving this box </br>
|
|
*offset* units in 3D space.
|
|
</div>
|
|
|
|
<h3>[method:Boolean empty]()</h3>
|
|
<div>
|
|
Returns true if this box includes zero points within its bounds.</br>
|
|
Note that a box with equal lower and upper bounds still includes one point, the
|
|
one both bounds share.
|
|
</div>
|
|
|
|
<h3>[method:Box3 clone]()</h3>
|
|
<div>
|
|
Returns a copy of this box.
|
|
</div>
|
|
|
|
<h3>[method:Boolean equals]([page:Box3 box])</h3>
|
|
<div>
|
|
box -- Box to compare.
|
|
</div>
|
|
<div>
|
|
Returns true if this box and *box* share the same lower and upper bounds.
|
|
</div>
|
|
|
|
<h3>[method:Box3 expandByPoint]([page:Vector3 point]) [page:Box3 this]</h3>
|
|
<div>
|
|
point -- Point that should be included in the box.
|
|
</div>
|
|
<div>
|
|
Expands the boundaries of this box to include *point*.
|
|
</div>
|
|
|
|
<h3>[method:Box3 expandByScalar]([page:float scalar]) [page:Box3 this]</h3>
|
|
<div>
|
|
scalar -- Distance to expand.
|
|
</div>
|
|
<div>
|
|
Expands each dimension of the box by *scalar*. If negative, the dimensions of the box <br/>
|
|
will be contracted.
|
|
</div>
|
|
|
|
<h3>[method:Box3 expandByVector]([page:Vector3 vector]) [page:Box3 this]</h3>
|
|
<div>
|
|
vector -- Amount to expand this box in each dimension.
|
|
</div>
|
|
<div>
|
|
Expands this box equilaterally by *vector*. The width of this box will be
|
|
expanded by the x component of *vector* in both directions. The height of
|
|
this box will be expanded by the y component of *vector* in both directions.
|
|
The depth of this box will be expanded by the z component of *vector* in
|
|
both directions.
|
|
</div>
|
|
|
|
<h3>[method:Box3 copy]([page:Box3 box]) [page:Box3 this]</h3>
|
|
<div>
|
|
box -- Box to copy.
|
|
</div>
|
|
<div>
|
|
Copies the values of *box* to this box.
|
|
</div>
|
|
|
|
<h3>[method:Box3 makeEmpty]() [page:Box3 this]</h3>
|
|
<div>
|
|
Makes this box empty.
|
|
</div>
|
|
|
|
<h3>[method:Vector3 center]([page:Vector3 optionalTarget])</h3>
|
|
<div>
|
|
optionalTarget -- If specified, the result will be copied here.
|
|
</div>
|
|
<div>
|
|
Returns the center point of this box.
|
|
</div>
|
|
|
|
<h3>[method:Sphere getBoundingSphere]([page:Sphere optionalTarget])</h3>
|
|
<div>
|
|
optionalTarget -- [page:Sphere] to optionally set the result to.
|
|
</div>
|
|
<div>
|
|
Gets a sphere that bounds the box.
|
|
</div>
|
|
|
|
<h3>[method:Float distanceToPoint]([page:Vector3 point])</h3>
|
|
<div>
|
|
point -- Point to measure distance to.
|
|
</div>
|
|
<div>
|
|
Returns the distance from any edge of this box to the specified point. </br>
|
|
If the point lies inside of this box, the distance will be 0.
|
|
</div>
|
|
|
|
<h3>[method:Box3 setFromCenterAndSize]([page:Vector3 center], [page:Vector3 size]) [page:Box3 this]</h3>
|
|
<div>
|
|
center -- Desired center position of the box. <br />
|
|
size -- Desired x and y dimensions of the box.
|
|
</div>
|
|
<div>
|
|
Centers this box on *center* and sets this box's width and height to the values specified
|
|
in *size*.
|
|
</div>
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|