mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-20 04:47:55 +01:00
304 lines
6.4 KiB
HTML
Executable File
304 lines
6.4 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<title>three.js webgl - materials - video</title>
|
|
<meta charset="utf-8">
|
|
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
<style>
|
|
body {
|
|
background-color: #000;
|
|
color: #fff;
|
|
margin: 0px;
|
|
overflow: hidden;
|
|
font-family:Monospace;
|
|
font-size:13px;
|
|
text-align:center;
|
|
font-weight: bold;
|
|
text-align:center;
|
|
}
|
|
|
|
a {
|
|
color:#0078ff;
|
|
}
|
|
|
|
#info {
|
|
color:#fff;
|
|
position: absolute;
|
|
top: 5px; width: 100%;
|
|
z-index:100;
|
|
}
|
|
|
|
</style>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="info">
|
|
<a href="http://threejs.org" target="_blank">three.js</a> - webgl video demo. playing <a href="http://durian.blender.org/" target="_blank">sintel</a> trailer
|
|
</div>
|
|
|
|
<script src="../build/three.min.js"></script>
|
|
|
|
<script src="js/shaders/ConvolutionShader.js"></script>
|
|
<script src="js/shaders/CopyShader.js"></script>
|
|
|
|
<script src="js/postprocessing/EffectComposer.js"></script>
|
|
<script src="js/postprocessing/RenderPass.js"></script>
|
|
<script src="js/postprocessing/MaskPass.js"></script>
|
|
<script src="js/postprocessing/BloomPass.js"></script>
|
|
<script src="js/postprocessing/ShaderPass.js"></script>
|
|
|
|
<script src="js/Detector.js"></script>
|
|
|
|
<video id="video" autoplay loop style="display:none">
|
|
<source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
|
|
<source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
|
|
</video>
|
|
|
|
<script>
|
|
|
|
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
|
|
|
|
var container;
|
|
|
|
var camera, scene, renderer;
|
|
|
|
var video, texture, material, mesh;
|
|
|
|
var composer;
|
|
|
|
var mouseX = 0;
|
|
var mouseY = 0;
|
|
|
|
var windowHalfX = window.innerWidth / 2;
|
|
var windowHalfY = window.innerHeight / 2;
|
|
|
|
var cube_count,
|
|
|
|
meshes = [],
|
|
materials = [],
|
|
|
|
xgrid = 20,
|
|
ygrid = 10;
|
|
|
|
init();
|
|
animate();
|
|
|
|
function init() {
|
|
|
|
container = document.createElement( 'div' );
|
|
document.body.appendChild( container );
|
|
|
|
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
|
|
camera.position.z = 500;
|
|
|
|
scene = new THREE.Scene();
|
|
|
|
var light = new THREE.DirectionalLight( 0xffffff );
|
|
light.position.set( 0.5, 1, 1 ).normalize();
|
|
scene.add( light );
|
|
|
|
renderer = new THREE.WebGLRenderer( { antialias: false } );
|
|
renderer.setPixelRatio( window.devicePixelRatio );
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
container.appendChild( renderer.domElement );
|
|
|
|
video = document.getElementById( 'video' );
|
|
|
|
texture = new THREE.VideoTexture( video );
|
|
texture.minFilter = THREE.LinearFilter;
|
|
texture.magFilter = THREE.LinearFilter;
|
|
texture.format = THREE.RGBFormat;
|
|
|
|
//
|
|
|
|
var i, j, ux, uy, ox, oy,
|
|
geometry,
|
|
xsize, ysize;
|
|
|
|
ux = 1 / xgrid;
|
|
uy = 1 / ygrid;
|
|
|
|
xsize = 480 / xgrid;
|
|
ysize = 204 / ygrid;
|
|
|
|
var parameters = { color: 0xffffff, map: texture };
|
|
|
|
cube_count = 0;
|
|
|
|
for ( i = 0; i < xgrid; i ++ )
|
|
for ( j = 0; j < ygrid; j ++ ) {
|
|
|
|
ox = i;
|
|
oy = j;
|
|
|
|
geometry = new THREE.BoxGeometry( xsize, ysize, xsize );
|
|
|
|
change_uvs( geometry, ux, uy, ox, oy );
|
|
|
|
materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
|
|
|
|
material = materials[ cube_count ];
|
|
|
|
material.hue = i/xgrid;
|
|
material.saturation = 1 - j/ygrid;
|
|
|
|
material.color.setHSL( material.hue, material.saturation, 0.5 );
|
|
|
|
mesh = new THREE.Mesh( geometry, material );
|
|
|
|
mesh.position.x = ( i - xgrid/2 ) * xsize;
|
|
mesh.position.y = ( j - ygrid/2 ) * ysize;
|
|
mesh.position.z = 0;
|
|
|
|
mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
|
|
|
|
scene.add( mesh );
|
|
|
|
mesh.dx = 0.001 * ( 0.5 - Math.random() );
|
|
mesh.dy = 0.001 * ( 0.5 - Math.random() );
|
|
|
|
meshes[ cube_count ] = mesh;
|
|
|
|
cube_count += 1;
|
|
|
|
}
|
|
|
|
renderer.autoClear = false;
|
|
|
|
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
|
|
|
|
// postprocessing
|
|
|
|
var renderModel = new THREE.RenderPass( scene, camera );
|
|
var effectBloom = new THREE.BloomPass( 1.3 );
|
|
var effectCopy = new THREE.ShaderPass( THREE.CopyShader );
|
|
|
|
effectCopy.renderToScreen = true;
|
|
|
|
composer = new THREE.EffectComposer( renderer );
|
|
|
|
composer.addPass( renderModel );
|
|
composer.addPass( effectBloom );
|
|
composer.addPass( effectCopy );
|
|
|
|
//
|
|
|
|
window.addEventListener( 'resize', onWindowResize, false );
|
|
|
|
}
|
|
|
|
function onWindowResize() {
|
|
|
|
windowHalfX = window.innerWidth / 2;
|
|
windowHalfY = window.innerHeight / 2;
|
|
|
|
camera.aspect = window.innerWidth / window.innerHeight;
|
|
camera.updateProjectionMatrix();
|
|
|
|
renderer.setSize( window.innerWidth, window.innerHeight );
|
|
composer.reset();
|
|
|
|
}
|
|
|
|
function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
|
|
|
|
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
|
|
|
|
for ( var i = 0; i < faceVertexUvs.length; i ++ ) {
|
|
|
|
var uvs = faceVertexUvs[ i ];
|
|
|
|
for ( var j = 0; j < uvs.length; j ++ ) {
|
|
|
|
var uv = uvs[ j ];
|
|
|
|
uv.x = ( uv.x + offsetx ) * unitx;
|
|
uv.y = ( uv.y + offsety ) * unity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
function onDocumentMouseMove(event) {
|
|
|
|
mouseX = ( event.clientX - windowHalfX );
|
|
mouseY = ( event.clientY - windowHalfY ) * 0.3;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
function animate() {
|
|
|
|
requestAnimationFrame( animate );
|
|
|
|
render();
|
|
|
|
}
|
|
|
|
var h, counter = 1;
|
|
|
|
function render() {
|
|
|
|
var time = Date.now() * 0.00005;
|
|
|
|
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
|
|
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
|
|
|
|
camera.lookAt( scene.position );
|
|
|
|
for ( i = 0; i < cube_count; i ++ ) {
|
|
|
|
material = materials[ i ];
|
|
|
|
h = ( 360 * ( material.hue + time ) % 360 ) / 360;
|
|
material.color.setHSL( h, material.saturation, 0.5 );
|
|
|
|
}
|
|
|
|
if ( counter % 1000 > 200 ) {
|
|
|
|
for ( i = 0; i < cube_count; i ++ ) {
|
|
|
|
mesh = meshes[ i ];
|
|
|
|
mesh.rotation.x += 10 * mesh.dx;
|
|
mesh.rotation.y += 10 * mesh.dy;
|
|
|
|
mesh.position.x += 200 * mesh.dx;
|
|
mesh.position.y += 200 * mesh.dy;
|
|
mesh.position.z += 400 * mesh.dx;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if ( counter % 1000 === 0 ) {
|
|
|
|
for ( i = 0; i < cube_count; i ++ ) {
|
|
|
|
mesh = meshes[ i ];
|
|
|
|
mesh.dx *= -1;
|
|
mesh.dy *= -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
counter ++;
|
|
|
|
renderer.clear();
|
|
composer.render();
|
|
|
|
}
|
|
|
|
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|