mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 13:37:58 +01:00
172 lines
4.3 KiB
HTML
172 lines
4.3 KiB
HTML
<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>Doedel Drie Dee || Slice Test</title>
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<!--<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>-->
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<script src="library/jquery.js"></script>
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<script src="library/three.js"></script>
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<script src="library/cal.js"></script>
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<script src="library/clipper.js"></script>
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<script src="src/utils.js"></script>
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<script src="src/box.js"></script>
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<script src="src/printer.js"></script>
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<script src="src/slicer.js"></script>
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<script src="gcode/testgcode.js"></script>
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<script src="gcode/easterbunny.js"></script>
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<style>
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canvas {border: 1px solid black;}
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</style>
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</head>
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<body>
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<canvas id="3d-preview" height="400" width="400"></canvas>
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<canvas id="canvas" width="400" height="400"></canvas>
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<script>
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var localIp = location.hash.substring(1);
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var doodleBox = new D3D.Box(localIp);
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var gcode;
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doodleBox.onload = function () {
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doodleBox.printer.config["printer.bottomFlowRate"] = 1.0;
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doodleBox.printer.config["printer.layerHeight"] = 0.3;
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doodleBox.printer.config["printer.retraction.enabled"] = false;
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gcode = slicer.getGcode(doodleBox.printer.config);
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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function drawPolygons (paths, color) {
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context.fillStyle = color;
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context.strokeStyle = color;
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context.beginPath();
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for (var i = 0; i < paths.length; i ++) {
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var path = paths[i];
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context.moveTo((path[0].X- 100) * 8.0 + 200, (path[0].Y- 100) * 8.0 + 200);
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for (var j = 0; j < path.length; j ++) {
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var point = path[j];
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context.lineTo((point.X- 100) * 8.0 + 200, (point.Y- 100) * 8.0 + 200);
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}
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context.closePath();
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}
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context.stroke();
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}
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//for (var layer = 0; layer < gcode.length; layer ++) {
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var layer = 0;
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var slice = gcode[layer];
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console.log(gcode.length);
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drawPolygons(slice.outerLayer, "red");
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drawPolygons(slice.innerLayer, "green");
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drawPolygons(slice.fill, "blue");
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//}*/
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};
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var scene = new THREE.Scene();
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var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview")});
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renderer.setClearColor(0xffffff, 1);
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var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
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applyMouseControls(renderer, camera, 1000);
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var geometry = (function () {
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var circle = new THREE.Shape();
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circle.absarc(0, 0, 20, 0, Math.PI*2, false);
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var hole = new THREE.Path();
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hole.absarc(0, 0, 10, 0, Math.PI*2, true );
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circle.holes.push(hole);
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var matrix = new THREE.Matrix4();
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matrix.makeRotationX(Math.PI*1.5);
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var geometry = new THREE.ExtrudeGeometry(circle, {
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amount: 1,
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bevelEnabled: false,
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steps: 1
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});
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geometry.applyMatrix(matrix);
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return geometry;
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})();
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var material = new THREE.MeshLambertMaterial({color: 0x000000, wireframe: true});
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//var geometry = new THREE.TorusGeometry(40, 20, 10, 10);
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//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(10, 10, 10);
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var mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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var slicer = new D3D.Slicer().setGeometry(geometry);
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var canvas = document.getElementById("canvas");
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var context = canvas.getContext("2d");
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var slicer = new D3D.Slicer().setGeometry(geometry);
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//slicer.draw(1, context);
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/*
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(function () {
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var slicer = new D3D.Slicer().setGeometry(geometry);
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var slices = slicer.slice(200, 0.2);
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slices.shift();
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//var slices = slicer.slice(1, 1);
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CAL.Scene.setCanvas(document.getElementById("canvas"));
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//error at layer 0;
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//maybe because of geomety
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var layer = 0;
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var shapes = [];
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var slice = slices[layer];
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//downloadFile("slice.json", JSON.stringify(slice));
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for (var i = 0; i < slice.length; i ++) {
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var shape = new CAL.Shape({shapeColor: false});
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shapes.push(shape);
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for (var j = 0; j < slice[i].length; j ++) {
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var point = slice[i][j];
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shape.addPoint(new CAL.Vector(point.X, point.Y));
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}
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}
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for (var i = 0; i < shapes.length; i ++) {
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var shape = shapes[i];
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shape.draw(CAL.Scene.context);
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CAL.Scene.context.strokeStyle = "#FF0000";
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for (var j = 0; j < shape.points.length; j ++) {
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var normal = shape.getNormal(j).scale(20);
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var point = shape.points[j];
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normal.draw(CAL.Scene.context, point.x, point.y);
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}
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}
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})();
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*/
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(function animate () {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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})();
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</script>
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</body>
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</html> |