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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2025-04-11 14:16:55 +02:00
124 lines
3.6 KiB
JavaScript
124 lines
3.6 KiB
JavaScript
import * as THREE from 'three.js';
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import Shape from 'Doodle3D/clipper-js';
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export default function intersectionsToShapes(layerIntersectionIndexes, layerIntersectionPoints, lines, settings) {
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console.log('generating slices');
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const layers = [];
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for (let layer = 1; layer < layerIntersectionIndexes.length; layer ++) {
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const intersectionIndexes = layerIntersectionIndexes[layer];
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const intersectionPoints = layerIntersectionPoints[layer];
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if (intersectionIndexes.length === 0) continue;
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const closedShapes = [];
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const openShapes = [];
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for (let i = 0; i < intersectionIndexes.length; i ++) {
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let index = intersectionIndexes[i];
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if (typeof intersectionPoints[index] === 'undefined') continue;
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const shape = [];
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const firstPoints = [index];
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const { open: openGeometry } = lines[index];
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let isFirstPoint = true;
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let openShape = true;
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while (index !== -1) {
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const intersection = intersectionPoints[index];
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// uppercase X and Y because clipper vector
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shape.push(intersection);
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delete intersectionPoints[index];
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const connects = lines[index].connects;
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const faceNormals = lines[index].normals;
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for (let i = 0; i < connects.length; i ++) {
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index = connects[i];
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if (firstPoints.includes(index) && shape.length > 2) {
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openShape = false;
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index = -1;
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break;
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}
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// Check if index has an intersection or is already used
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if (typeof intersectionPoints[index] !== 'undefined') {
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const faceNormal = faceNormals[Math.floor(i / 2)];
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const a = new THREE.Vector2(intersection.x, intersection.y);
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const b = new THREE.Vector2(intersectionPoints[index].x, intersectionPoints[index].y);
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// can't calculate normal between points if distance is smaller as 0.0001
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if ((faceNormal.x === 0 && faceNormal.y === 0) || a.distanceTo(b) < 0.0001) {
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if (isFirstPoint) {
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firstPoints.push(index);
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}
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delete intersectionPoints[index];
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connects.push(...lines[index].connects);
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faceNormals.push(...lines[index].normals);
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index = -1;
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} else {
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// make sure the path goes the right direction
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// THREE.Vector2.normal is not yet implimented
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// const normal = a.sub(b).normal().normalize();
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const normal = a.sub(b);
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normal.set(-normal.y, normal.x).normalize();
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if (normal.dot(faceNormal) > 0) {
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break;
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} else {
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index = -1;
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}
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}
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} else {
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index = -1;
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}
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}
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isFirstPoint = false;
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}
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if (openShape) {
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index = firstPoints[0];
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while (index !== -1) {
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if (!firstPoints.includes(index)) {
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const intersection = intersectionPoints[index];
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shape.unshift(intersection);
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delete intersectionPoints[index];
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}
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const connects = lines[index].connects;
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for (let i = 0; i < connects.length; i ++) {
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index = connects[i];
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if (typeof intersectionPoints[index] !== 'undefined') {
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break;
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} else {
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index = -1;
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}
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}
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}
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}
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if (openGeometry) {
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if (!openShape) shape.push(shape[0].clone());
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openShapes.push(shape);
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} else {
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closedShapes.push(shape);
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}
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}
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layers.push({ closedShapes, openShapes });
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}
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return layers;
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}
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