mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 23:44:56 +01:00
56 lines
1.6 KiB
HTML
Executable File
56 lines
1.6 KiB
HTML
Executable File
<!DOCTYPE html>
|
|
<html lang="en">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<script src="../../list.js"></script>
|
|
<script src="../../page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="../../page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Material] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<div class="desc">A material for drawing geometry by depth. Depth is based off of the camera near and far plane. White is nearest, black is farthest.</div>
|
|
|
|
<iframe src='../../scenes/material-browser.html#MeshDepthMaterial'></iframe>
|
|
|
|
<h2>Constructor</h2>
|
|
|
|
|
|
<h3>[name]([page:Object parameters])</h3>
|
|
<div>
|
|
parameters is an object with one or more properties defining the material's appearance.
|
|
</div>
|
|
<div>
|
|
morphTargets -- Define whether the material uses morphTargets. Default is false.<br/>
|
|
wireframe -- Render geometry as wireframe. Default is false (i.e. render as smooth shaded).<br/>
|
|
wireframeLinewidth -- Controls wireframe thickness. Default is 1.<br/>
|
|
</div>
|
|
|
|
|
|
<h2>Properties</h2>
|
|
|
|
|
|
<h3>[property:boolean morphTargets]</h3>
|
|
<div>Define whether the material uses morphTargets. Default is false.</div>
|
|
|
|
<h3>[property:boolean wireframe]</h3>
|
|
<div>Render geometry as wireframe. Default is false (i.e. render as smooth shaded).</div>
|
|
|
|
<h3>[property:number wireframeLinewidth]</h3>
|
|
<div>
|
|
Controls wireframe thickness. Default is 1.<br/><br/>
|
|
Due to limitations in the ANGLE layer, on Windows platforms linewidth will always be 1 regardless of the set value.
|
|
</div>
|
|
|
|
<h2>Methods</h2>
|
|
|
|
|
|
|
|
<h2>Source</h2>
|
|
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</body>
|
|
</html>
|