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https://github.com/Doodle3D/Doodle3D-Slicer.git
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118 lines
2.6 KiB
HTML
Executable File
118 lines
2.6 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<title>three.js canvas - spherical reflection</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<style>
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body {
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background-color: #000000;
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margin: 0px;
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overflow: hidden;
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}
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#info {
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position: absolute;
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top: 0px; width: 100%;
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color: #ffffff;
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padding: 5px;
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font-family: Monospace;
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font-size: 13px;
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text-align: center;
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}
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a {
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color: #ffffff;
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}
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a:hover {
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color: #0080ff;
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}
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</style>
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</head>
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<body>
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<div id="container"></div>
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<div id="info">
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<a href="http://threejs.org" target="_blank">three.js</a> - spherical reflection demo.<br />
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Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
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</div>
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<script src="../build/three.min.js"></script>
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<script src="js/renderers/Projector.js"></script>
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<script src="js/renderers/CanvasRenderer.js"></script>
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<script>
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var camera, scene, renderer,
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particle1, particle2, particle2,
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light1, light2, light3,
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loader, mesh;
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init();
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animate();
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function init() {
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var container = document.getElementById( 'container' );
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camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
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camera.position.set( 0, - 6, 100 );
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scene = new THREE.Scene();
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loader = new THREE.JSONLoader();
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loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
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geometry.computeVertexNormals();
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mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', THREE.SphericalReflectionMapping ), overdraw: 0.5 } ) );
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scene.add( mesh );
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} );
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renderer = new THREE.CanvasRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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//
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window.addEventListener( 'resize', onWindowResize, false );
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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}
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//
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function animate() {
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requestAnimationFrame( animate );
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render();
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}
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function render() {
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var time = Date.now() * 0.0005;
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if ( mesh ) mesh.rotation.y -= 0.01;
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renderer.render( scene, camera );
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}
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</script>
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</body>
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</html>
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